If there is one thing I still regret about Darkfall, it’s AV not making the now-gone MVP forums public after they did away with the program; a lot of good ideas and discussions all gone because I don’t think AV knows how to update or manage their forum software. More to today’s point; one of the ideas thrown out that had a good amount of backing was the idea of seasonal servers that would reset and could be ‘won’ based on different point systems. That sound familiar?
Imagine if AV had beaten Crowfall to the punch with one of their major features? Classic AV though; get a good idea, sit on it, and then end up going with something else (worse) instead. Moving past that little bit of amusement, lets talk the idea itself.
The biggest and most obvious fact is that everyone who plays an MMO on day-one loves it (bugs/crashing aside). There is just something about that ‘new world’ feel that works, and I think anyone who has played an MMO day-one can relate. Crowfall being able to replicate this feeling, especially with random geography on each world, is huge.
It’s huge for current players getting a built-in motivator to kick it up a notch, and its huge for former players and potential new ones as it gives everyone a ‘start this day’ indicator similar to the launch of an expansion.
The downside is perhaps similar to eating candy, maybe too much of a good thing isn’t that great? Right now I don’t see that being the case for me personally (the start of a new Civ game is always enjoyable for me, even after dozens of games), but the MMO space is a little different, so we will see.
The other downside is the counter-effect; when you know a world is set to end, only those truly invested in the ending (likely the winners) will stick around. Everyone else will likely be long gone, and so I can see worlds ending not in a final epic battle, but in days or weeks of cleanup by the winners. And if the cleanup time is lengthy or a pain, I can foresee even winning to be more grind than reward, and that overall would be a huge problem (think EVE null territory battles; some epic fighting, then a bunch of structure grinding).
I’m curious to see how Crowfall handles things in this regard, but overall I still like the general idea for the game.