I reviewed Frostpunk here, and the review still holds up in terms of accuracy. Since that review the game has received a bunch of content updates, with one being a new scenario, the Fall of Winterhome.
It’s a challenging scenario in that you start with almost 400 people, some tech, and a large city. The initial problem is that much of the city is in ruins, ruins that need to be cleared to make space for actually useful buildings. Another challenge is that since you have so many people, but not the tech or infrastructure to really support them, people tend to get sick, go hungry, and eventually die. That’s bad overall, but made worse by the fact that the initial challenge is to raise hope and lower discontent to certain levels. Hope is especially hard to raise because every death lowers it, and deaths tend to come in waves as bad things happen, like a house being outside of heating range and the temp dropping.
The extremely different start in this scenario is a very welcome change for the game, and really puts an emphasis on certain gameplay systems, much more-so than when you play the baseline game. Its great content, and would have been worth $5 or so as DLC. However this scenario, like all current updates to Frostpunk, is free, which is hard to beat for value.
If you enjoy city builders even a bit, and haven’t purchased Frostpunk yet, do yourself a favor and go grab it, it’s fantastic. If you own it, I highly recommend firing it up again for the new scenario.
PS: The most recent update added Endless mode, with two new maps and some new mechanics to support it. I haven’t tried it yet, but I’m very eager to do so once I actually beat the Winterhome scenario.