Let’s pretend this press release about Darkfall is being honest, and not just painting a delay in a positive light. I know, it’s a stretch, but “zomg vaporware lulz” posts have been done and bring little to the table.
Thanks to the popularity of the MMO genre, and more specifically WoW, new games have to deal with the MMO tourist population. They flood servers in the first month, find out that game X is not WoW, bitch about how the game should have more welfare and run on a toaster, and leave. The plus side is you just sold a ton of extra copies; the downside is having to deal with a huge initial spike of activity before your game finally settles into its core market. Either your servers lag to death, you have massive queues, or you add more hardware and end up with dead servers in a few months.
From what I’ve read about Darkfall, the developer understands they are aiming for a niche, and they intend to cater to that niche. That’s smart business if you budget accordingly, and can be very profitable if your game appeals to that niche. 200k beta apps for a hardcore PvP game is a clear case of tourism, and hopefully DF deals with it accordingly. Lets hope the planned stress test happens on the 22nd, and more fans can give this game a shot.