The DarkFall forums are a near endless source of entertainment. The clan discussion section is basically one giant game of “who can tell the most lies about in-game activities”, a section generally dominated by the Goons in there “anti-zerg” crusade. That’s right, the Goons, sticking up for the little guy. Bit of a hard sell when your motto is “we have more players than you have ammo to kill”, but whatever you say. While it’s not quite up to the standard of COAD in EVE, it’s still good times.
On the other hand, you have the short bus section of the forums, general discussion. Scattered between “look at me” attention-whore posts and “the sky is falling” idiots, you find gems like this:
I would have liked to play DF but im not a big clan fan, and since I never got out of the macro stage I really could not do much. I could see a game being macro dependent for a while like to build magic or some basic skills but after macroing MM and heal for DAYS AND DAYS and not really seeing any benifit i said c ya dark fall.
So many levels of fail, so little said. On the one hand, you have the general issue of trying to solo DF, which unless you really enjoy a major challenge, is not going to work. But even before that, the mentality of a ‘macro stage’ is just ludicrous. I mean there is ‘players grinding out the fun’ and then there is this. After macroing for ‘days and days’ and NOT SEEING A BENEFIT, instead of actually playing the damn game the player quits. The game just told you, very clearly, “you don’t have to grind skills to play”, and the player interprets that as a reason to quit.
Yes skill gain helps, and characters with exploited skill levels have a noticeable advantage over those who play legit, but unless you are going heads-up against the exploiters, lower skill levels really don’t limit what you can do. I can now solo a few mobs I originally could not, I hit a bit harder with a weapon, and have more utility available to me with magic. Noticeable progression, but not even close to the power inflation of going 1-80 in WoW, or even going from greens to epics at 80 itself. Add into all this that any character can use any item, and that player skill is a more dominant factor than either gear or character skills, and it would seem to be very difficult to image why some people obsess over the numbers in a game like DarkFall. It would, if we did not know the majorities first MMO. In that light, it almost makes sense.