It’s time to cover a few recent developments in DarkFall. The first is a rather excellent bit of work done by the community that can be found here. The website is a collection of ideas and changes the veterans of DarkFall compiled to help improve the game. While I don’t fully agree with everything suggested (that might be a future post), the amount of thoughts and effort that went into this should be commended. I can’t recall another community that has gone to such great length to try and improve a game, so hats off to Keno Lair and everyone else who contributed.
Speaking of improvements, the latest patch added the new player protection system to DarkFall, which includes a visual indicator above a new players head in-game. I’ve talked before why such a system is a great addition, but I just recently (thanks to questing again in human lands) came across such a new player for the first time last night as I was crossing a starting area. I saw said player fighting goblins in some starter quest gear, but he was still swinging the bound newbie sword that you can’t skill up with. Thanks to the new player indicator, I knew the guy must be new, so I stopped for a moment to ask if he had another sword to use. After a brief pause (new player fiddling with the UI) he replied back that he did not, and so I told him to open trade with me (more UI fiddling delay) and gave him a spare 2h sword I just happened to have on me (forgot to bank it) that should make killing goblins a little easier for him.
On the forums other players have reported hanging out in the starter towns with ‘new player kits’ to hand out, and this is all made possible thanks to the new indicator. Before, you never knew who exactly was new, as the starter towns are also places to conduct trades or of course PvP. Now that it’s much easier to identify a truly new player, it makes helping them out that much easier. Nice little bonus for new players, and something that should make the transition into DarkFall a little smoother for many.
On the topic of new players, there seem to be a lot of them coming into DarkFall. Riding through human lands I noticed that not only are the starter and ‘secondary’ NPC towns populated, but I spotted a good number of obviously newish players farming local mobs. And as always, the city of Hammerdale owned by clan NEW is full of players, as is that surrounding area. This obvious inflow of new players is somewhat contradictory to some of the forumfall grumbling about low clan/alliance activity among the elite. My only reasoning for this is that many of the elite have reach a level of character progression that is more or less ‘capped’, and those that played so hard so early are now going through a bit of burnout. Add to that a few new MMO releases of late (especially the FPS-based Global Agenda), and some of the existing issues with sieging and general ‘end-game’ PvP, and the reasons why those at the top are less active becomes clear.
From my own personal experience and that of Inquisition, we are all very active and busy trying to balance character progression and PvP activity. While my character is above average, he still has a long way to go before I feel he is ‘capped out’, and given that progress slows the higher your skills get, I’m not too worried about reaching that point anytime soon.
(DarkFall-related post disclaimer/reminder. If you click the image link near the top-right of this page and buy a DarkFall account, I get paid 20% of the client cost. If you believe this taints my views and reporting on DarkFall, your opinion is wrong.)