Which list is longer: The differences between LotRO, WAR, and Aion, or the similarities between UO, EQ1, and AC1?
It’s a rhetorical question of course, but highlights a point I was getting at yesterday, and relates to a post over at Don’t Fear the Mutant that I commented on. How is it that the first ‘real’ MMOs were all so distinct, so varied, and still ‘worked’, while the last wave of ‘big’ MMOs are so similar you can easy highlight their ‘unique’ points with a short list that is likely to be more marketing hype than actual substance?
WoW is of course the root of this evil, yet ultimately it comes down to the current player base and how they voice what they want. For every player done with the solo-quest faceroll shiny chase, there are ten others happily handing over $45 to get more of the same, or waiting in line to spend $25 to re-skin their in-game pony. Not that this is anything new to gaming mind you; EA has been happily collecting $50-$60 from millions of people each year to update NFL rosters, while Capcom will give you a sweet deal on four more characters for a re-release of Street Fighter, but it disappointing that it’s now happening to the MMO genre.
Somehow I don’t remember many people thinking these games were going to be copies of each other back in the late 90s / early 2000, with Madden-like ‘selling points’ attached to this years version of WoW.
Chuck-o-the-day: Every night before going to sleep, the Boogey Man checks under his bed for Chuck Norris.