A bit of a follow-up from CCP Veritas on that record-breaking fleet battle in EVE can be found here. I found it an interesting read overall, but it also once again highlights some of the major benefits EVE has going for it in terms of truly being a massive multiplayer game.
Something like pre-setting hardware to a specific area in order to increase performance for a major battle is possible when you have one ‘server’ that holds all 300k+ players. It’s not something you will see happen in a game with 100+ separate, tiny (in comparison) servers. It’s also why said tiny server has issues with 100 players in one area, while EVE is working on making 3000+ more playable. It’s not exactly apples to oranges, but its close.
And ultimately, if you take two identical events (a battle), with the only difference being that one has 100 people and the other has 3000, which one is going to be more ‘epic’ or memorable? Which one is more likely to create a ‘hook’ to keep someone playing? Which one is going to bring a side closer together and strengthen their will to show up, to fight, and to continue fighting the next day?
The above questions have more or less been answered anyway; just one glance at EVE’s growth rate or retention rate says it all, yet seven years later, we still only have one MMO that operates on a single ‘server’ (yes yes, tech details, but you know what I mean), why is that?