I had one of the oddest Blood Bowl games last night, where after four turns it looked like I was going to slaughter the other guy, and after 16 turns the score was 3-0. Him.
It was my 1860 TV Human team against his 1440 TV Lizardman. Due to the TV disparity he purchased a star Saurus player and a wizard, giving him a ton of Str 4 lizards, plus his str 5 Krox. I kicked off to him, and in two turns he had a Skink on my goal line protected by three Saurus’. To my surprise, he delayed scoring, no doubt hoping to inflict some casualties with his remaining players.
That did not go well for him, as I not only injured a Saurus and a Skink the next turn, but also fouled his star player and got an injury roll on him as well. As he only had one reserve player, he was going to play the rest of the match with no more than 9 players on the pitch. He quickly scored the next turn.
On my first turn after his score, I KO’ed his Krox, along with a Saurus, and knocked another Saurus out of bounds (no KO or injury though). After performing all possible blocks, I walked my 4 Agi, Sure Hands Thrower over to the ball (2+ to pick it up), and… 1, reroll, 1. Turnover. While annoying, not the world’s worst turn of events, since he did not have a player who could reach the ball, and with my significant player advantage, it just meant another turn of bashing lizards and hoping for injuries.
Next turn: more blocks, unfortunately this time no injuries, although I did stun a Skink and Saurus. Thrower moves to pick the ball up. 1, reroll, 1. Turnover.
Now I’m too lazy to do the math, but I’m fairly sure failing a 2+ roll four times in a row is fairly rare.
This turnover was also problematic because he now had a Skink close enough to grab the ball. Granted, the odds were somewhat low, with him needing a 4+ to get it, but it would have been a whole lot better if the opportunity did not exist at all.
Especially since, on the very first move of his turn, he runs his Skink to the ball, picks it up, dodges away from my incompetent Thrower, and races towards the goal line. Luckily he is a few squares short, and with Skinks only having 2 str, this allowed my Thrower to roll two dice when blitzing him.
Blitz, push + trip. The Skink has dodge. Reroll. Push + push. FML.
Next turn the Skink dodges away and scores, and it’s now 2-0 just before the half.
Next turn starts, and all of his guys fail their KO rolls. My 11 vs his 7, but only one turn to play. I bash as many as I can, but no further injuries are dealt.
I receive the ball after the half, and his Krox again fails his 4+ KO roll again (the other Saurus is back). It’s a high kick, so my Thrower gets to move under it and, hey look, actually catches it. First block of the turn, two dice with my guy having the Block skill vs his guy with nothing. Skull + skull. FML. Reroll. Skull + push. Push it is. Next Block, also two dice with my guy having Block. Skull + skull. Turnover.
Nothing of interest happens during his turn, and on mine I land a few knockdowns and move my Catcher into position, with a Blitzer near him. He moves two Skinks to slow them down on his turn. Back on mine, I knock down one Skink and throw the ball to my open Catcher. Accurate pass, catch failure, ball lands next to the other Skink. His turn, he picks the ball up on a 5+ roll, makes two dodge rolls to get away, and is out in the open. My turn, blitz the Skink, two dice + Block. Push + trip (Skink has dodge, plus Side Step). Fail. I surround the Skink with five players, and tie up the rest of his team.
His turn, 4+ dodge, 4+ dodge, 4+ dodge, all successful, and he scores. 3-0, game ends.