Whether it’s at MMOCrunch, over at Keen’s site, or even here, a lot of people are expressing interest and excitement over the possibility of a more “open world” MMO. This confused me initially, considering WoW and other linear-world games are today’s popular choices (EVE aside, as usual). And then I realized most of today’s MMO players never played an MMO pre-2004. They never saw UO in its true form. They never experienced Asheron’s Call in its prime. They have a very tough time going from the land of rainbows to getting ganked in Darkfall. They log in to EVE and try to figure out the fastest way to get to the ‘end game’.
And just like I was beyond excited about the possibility of playing a multiplayer Ultima game that never ended in 1997, they today are excited to play a multiplayer Skyrim that never ends. And they should be; virtual worlds are, IMO of course, the absolute peak in gaming. The rush you can get from them dwarfs any moment you can have in a solo player game, online or off.
What I’m curious to see is if player’s wallets talk as loudly tomorrow as their words do on blogs and forums today.