A second post based on a game I’ve never played or even know much about. You’re welcome.
The reaction to Glitch closing has been interesting, and very telling about the MMO genre and the average/casual/whatever fan. If I had to combine everything into a single comment or two I’ve seen it would go something like this: “I played it a little, loved the concept, could never really get into it, so sad that it’s closing”. Or “Never played this, but so sad that a really unique MMO is closing. This will only encourage more generic MMO games. :sadface:”
Again, most people lie to themselves about games. Or are just delusional in general. “I hate trash reality TV” as reality TV continues to get crazy ratings because you watch it. “I hate stupid movies” as Skyfall debuts at #1 (spoiler: Skyfall blows). “I hate pop music” as pop music continues to be… pop-ular. Hipsters being ‘different’ with Apple products. Occupy whatever using $500 phones to document their ‘struggle’ on Google-owned Youtube. I could go on. For a while.
Glitch is just another small local restaurant that you pretend you love supporting while passing it to go to McDonalds.
Not that any of this is new of course. Nor will it every change.
What should change is the expectation that there is this group of MMO players who just want a non-PvP EVE, or that would love to play Darkfall on a PvE server. Or that you need Trammel in UO to make it work. Oh wait, that already happened and we know the result.
This group does not exist. Glitch might be proof. ATitD being so tiny is proof. EVE being the second-biggest sub MMO ten years after release and still being called niche is proof of the perception. Former bloggers believing an MMO that succeeded for three years and will continue to succeed (very likely at a higher level) being in trouble while something like SW:TOR is cashing out one last time is proof.
How many times is some dev studio, large or small, going to run head-first into the brick wall before it becomes an accepted fact that head-into-wall is a bad idea? You can’t build a complex MMO for casuals and expect them not to be casuals. You build Farmville because Farmville is what casuals understand. You can’t build something that is a one-time meal and roll out with a business plan around players feasting for months.
The players, for the most part, won’t change. Isn’t it time most devs do?