If you’re like most people, well actually if you are like most people you aren’t playing Hearthstone. But if you are among the select few who found the game way, way down in the app store somehow, I’m sure by now you are really annoyed at the games biggest flaw; sometimes when you are awake-enough to notice what is happening, you are very, very occasionally forced to make a decision that might actually effect the outcome of the game. Super frustrating right? Give me dice or give me death! Player decisions and skill are for weirdos and such game never succeed to attract the masses! (please ignore the fact that many of the top games today are heavily skill based, please!)
But fear not fellow fans of Candyland, Blizzard is set to fix this horrible problem shortly! Check out all of the wonderful new cards coming. Now count up the number of times you see the word “random”. Or just stop after the count of 50, no need to spend half a day here. Awesome right?
Random weapon for BOTH players, random minion summoning, random damage cards being put into your deck, minions going back into your deck randomly, 50% chance to attack something randomly (this is a whole new monster skill line, which is almost too sad to mock. Almost), summon a random LEGENDARY monster, random skills to your minions, random random random…
I love that New Blizzard is trying to fix Hearthstone being a shallow, sleep-inducing title not by expanding the cards to add more depth, but by going in the exact opposite direction and just making even more things random and further removing the impact of player actions. I’m honestly surprised one of the cards isn’t “50% chance to reduce your opponent to zero health, 50% to reduce you to zero”. Oh what a fun silly goblin card that would be, wheee!
Can’t wait to watch the next world championship played out between two dice cups sitting at a table. Heavily leaning towards betting on the blue cup, his dice seem to have that ‘it’ factor.