(Stats and writeup by Delpez)
Supreme Cream! vs. Goham Gaming
|Average TH Level||7.84||8.08|
|Average Player Level||70.50||80.16|
|Total Attacks Used||81||93|
|Total 3 Star Attacks||18||35|
|Total 3 Star %||22.22||37.6|
|3 Stars Against Same Level||15||23|
|3 Star % Against Same Level||27.3||32.9|
|3 Stars Against Lower Level||3||12|
|3 Star % Against Lower Level||27.3||80.0|
|TH4,5&6 3 Stars||0||0|
|TH4,5&6 3 Star %||0.0||#DIV/0!|
|TH7 3 Stars||3||6|
|TH7 3 Stars %||18.8||60.0|
|TH7 3 Stars (same level)||3||4|
|TH7 3 Stars % (same level)||60.0||100.0|
|TH8 3 Stars||11||26|
|TH8 3 Star %||23.4||36.1|
|TH8 3 Stars (same level)||9||18|
|TH8 3 Star % (same level)||20.9||30.0|
|TH8 Ave Stars / Attack (same level)||1.7||1.9|
|TH9&10 3 Stars||4||3|
|TH9&10 3 Star %||28.6||27.3|
|TH9&10 3 Stars (same level)||3||1|
|TH9&10 3 Star % (same level)||42.9||16.7|
|TH9&10 Ave Stars / Attack (same level)||1.86||2.00|
After a number of easy victories, we got beaten comprehensively in this war. Not only were our enemies stronger in terms of TH level, their average player level was also a lot higher (70.5 vs. 80.2). In other words, it was always going to be tough. We certainly did not do ourselves any favours by a lower activity level (81 attacks vs. 93). The next two tables show the number of players per TH level, and the average player level at each TH:
Players per TH
|Nr of TH10||3||2|
|Nr of TH9||4||5|
|Nr of TH8||29||38|
|Nr of TH7||11||5|
|Nr of TH6||2||0|
|Nr of TH5||1||0|
Average player level per TH
We had equal numbers of high level bases, but theirs were much further advanced (as shown by the average player level for TH9&10 bases). Considering this, our top level bases did very well in terms of 3-star numbers.
Our opponents only had a few TH7 bases, but they outperformed our TH7’s by a large margin. Our TH7’s could only manage 60% against same level bases, which is a very low percentage considering all our players have access to dragons. A well executed dragon attack should 3-star a TH7 base almost 100% of the time.
None of those statistics meant much in this war, just because of the sheer number of TH8 bases. Not only did they outnumber us at TH8, but their average player level was also higher. The player level reflects the fact that we have a number of new TH8’s who haven’t maxed their air defences or dragons yet, while most of their TH8’s were quite advanced. However, some errors were made during our dragon attacks; I’m not measuring error by the number of stars here – a bad attack at TH7 can still net 3-stars, while a good attack at TH8 can fail. But there are incorrect ways to execute a dragon attack that significantly reduce the chance for success. I’ve listed those errors, as well as some points for discussion. Note that attack execution is not mentioned, just the general attack strategy.
Typical mistakes with dragon attacks:
By far the most common mistakes are to dump all the dragons in one spot, or failing to create a funnel for the dragons to core into the base. The biggest risk during a dragon attack is that they’ll skirt around the base, hence the funnel. To create a funnel first take out the edges of the side you want to attack, before spreading the rest of the dragons between those two points. This forces the dragons into the base. Spreading them out also minimizes damage from AOE clan troops such as wizards, who can do some serious harm to dragons if they’re all bunched up.
I won’t say it’s impossible to 3-star an advanced TH8 base with level 2 dragons, but it happens very, very rarely. Advanced bases are typically where the combined level of the air defences are over 15. A while ago I kept record of such attacks, and the success rate was exactly 0%! I know in the latest war there were very few weak bases to attack, but if you have level 2 dragons, please make sure all weaker bases have been 3-starred before taking on a strong TH8 base.
Splitting up the dragons to attack more than one side of the base is usually a mistake. It might be tempting to attack air defences on opposite sides, but unless the base is flawed and the AD right on the perimeter, such an attack will fail. Dragons work best in mass; splitting them will only weaken the overall attack.
Some players attack the side of the base with the fewest air defences. With three AD’s you usually have two on one side of the town hall and one on the other. Attacking the side with one AD might be tempting to minimize damage while coring into the base, but the dragons will take a LOT more damage from the remaining AD’s while clearing the town hall. Remember, your objective is to kill as many AD’s as soon as possible, so you need to attack the side with the most powerful air defences.
There are two ways to use balloons: drop them behind the dragon wave, or use them to take out an AD close to the perimeter. The second method only works if the AD is very close to the edge – targeting an AD behind more than one other defensive structure is usually a mistake, as it takes too long for the balloons to get to it.
Level 4 balloons are just not good enough, level 5 balloons are ok and level 6 balloons are great. Using level 4 balloons, whether it’s in the clan castle or as regular troops, only dilutes the overall power of the attack.
Dragon attack discussion points:
Something I almost put under mistakes is attacking the corner of a base (as opposed to a side). However, I’ve seen numerous corner attacks that yield 3-stars, so it’s obviously a valid strategy. Just realize that it’s more difficult to create a funnel if you attack a corner, since by definition the base flares out from the corner. Also, you have a smaller area to deploy your dragons in, which increases the risk against AOE clan troops or the dragons going the wrong way. None of these factors are deal breakers, but they should be taken into account when planning a corner attack.
The Rage/Heal spell combination is more powerful, but zapping an AD with Lightning spells is more consistent. There is really no reason to use Rage spells at TH7, you don’t need the additional power and the odds of failure with Lightning spells are small (as long as you manage to drop the Lightnings dead centre on the AD). Lightning spells can also be used against many low to mid TH8 bases, but against the higher TH8’s you might need to extra power of the Rage/Heal combination.
When to deploy the King is obviously dependant on the base and the level of the King. A lot of people use him at the start to create a funnel for the dragons – while this is not wrong, you’re giving up a lot of utility and damage by dropping him early. Towards the end of an attack the King can deal a ton of damage and help clear the base – especially against anti-dragon bases where he does not have to go through walls. He can also play tank and soak damage from towers and teslas while your dragons do their thing. Finally, he can be used to force wayward dragons into the base by taking out some strategic perimeter structures. I suspect that the higher the level of the King, the more sense it makes to drop him later.