Outside of the war updates from Delpez, I want to write a bit about CoC in general, the clan specifically, and related items, so here goes.
As for CoC itself, I’m still very actively playing the game, and believe it’s easily not just the very best mobile game out by a mile, but one of the best games out period across all of gaming. From its learning/progression curve (quick and simple start, long to ‘max out’ and master) its pro-social design (no weak links, helping others helps you), the ‘F2P done right’ business model (Pay-2-Skip rather than Pay-4-Power, while at the same time being the most successful mobile game year after year), and the solid and active support the game receives (no ‘time to give us more money’ cash grab updates, no massive shifts in power, no horribly imbalanced changes, new stuff like units or buildings/traps that expand the game rather than shift it, appropriate and not obnoxious holiday stuff), it’s just an all-around amazing product well worth anyone’s times.
My clan, “Supreme Cream!”, is also doing extremely well. We are constantly floating between a full 50 man roster and 45+ members (so feel free to apply and we will get you in, either right away or when a spot opens up), we generally do well in wars, and the social aspect of chat and people helping out is very solid.
I’m at a bit of an impasse however with what I want to do with the clan, as it relates to clan wars. For a while now our trend has been that we win most of our wars, but when we run up against a solid, no-derps clan, we generally lose, and I don’t like losing.
This reminds me of early WoW raiding. Our guild started off as a more casual guild, but as we got more and more into raiding, we had to decide if we were fine with not really progressing, or if we were going to make the changes to allow us to keep moving forward. I feel like that’s where the CoC clan is at right now; do I make changes to get us into shape to compete with everyone, or do I keep it very casual and accept defeat from top-shelf clans?
As Delpez tracks war activity, the first change I made is that members must perform 8 attacks in 5 wars, basically allowing someone to miss one and still count as active. The side-note to that is anyone who lets us know they will not be around for RL reasons won’t have that war count against them.
The tricky thing with managing this clan is that everyone in it is a blog reader or friend of a reader, so I feel bad booting people because they are ‘my people’ in a way. On the other hand, like with any game, for any number of reasons people do move on, and they don’t necessarily leave a guild when they do, so the occasional roster ‘clean up’ is needed.
I believe this is important however as winning or progressing is important to keep active members happy. To go back to WoW, if our guild hadn’t made the needed changes to keep progressing, our more motivated members would have left and found another guild, and to be honest I’d rather keep someone like that happy at the expense of a semi-inactive or unmotivated person than vice versa. But as always identifying where that fine line between ‘active’ guild/clan management and being too hardcore lies is tricky, and a big mistake in one direction or another can ruin a good thing.