Category Archives: Clash of Clans

CR/CoC – Give me better guild tools already

Business trip this week to Europe, which means no PC gaming. It also means having to deal with the fact that the savages in Europe have not yet discovered toilet paper better than single-ply sandpaper. Seriously, how is it that … Continue reading

Posted in Clash of Clans, Clash Royale, Rant, Uncategorized | 5 Comments

CoC: War stats are back!

Delpez is back with war stats! Below texts is all his work, which is always much appreciated. One important note; about halfway through the collecting of data SuperCell majorly nerfed inferno towers, which impacts how difficult it is to get … Continue reading

Posted in Clash of Clans, Inquisition Clan | 6 Comments

CoC: Clan Games are here!

The last Clash of Clans update added Clan Games, which are an interesting reward structure that stacks on top of everything else going on in the game. The result is that, when things line up right, a single attack can … Continue reading

Posted in Clash of Clans, Inquisition Clan

CoC: War weight formula suggestion

Matchmaking for wars in Clash of Clans is a very important item, because when the matchmaking is too lopsided, you are basically locked in a terrible situation for the entire war, and since clan wars are the primary source of … Continue reading

Posted in Clash of Clans | 5 Comments

Examples of good MTX in good games

Continuing down the road of what is good MTX, lets talk specific examples today. First and foremost is League of Legends, the most popular game out not just right now, but for the last few years. LoL is a F2P … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, League of Legends, RMT | 4 Comments

MTX is a long-term model, so think long-term

I posted a few days ago, on the discussion of MTX, that good games do well, and bad games don’t (really a next-level statement if you think about it long enough). While I still stand by that bold proclamation, today … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, League of Legends, MMO design, RMT, SW:TOR | 4 Comments

Rigging, lockboxes, and all the innocent children!

The topic of lockboxes and matchmaking rigging is making its way around the blog world of late, so lets pile on another post to the fire. I’ll use Az’s post about it as a starting point, because I think it … Continue reading

Posted in ARK, Camelot Unchained, Clash of Clans, Clash Royale, Crowfall, League of Legends, MMO design, PUBG, PvP, Rant, RMT, Star Citizen, SW:TOR, World of Warcraft | 19 Comments