Category Archives: Clash of Clans

Clash of Clans: Town Hall 14 is here!

Clash of Clans has just released Town Hall 14, a major update to the game that has given myself and some of the other long-standing members in the clan new things to work on. The timing is pretty spot-on for … Continue reading

Posted in Clash of Clans, Inquisition Clan, iPhone | Comments Off on Clash of Clans: Town Hall 14 is here!

Mixing the new with the old

Since the last post here, and its been a minute, I have been playing a solid mix of new and old titles. The new being Monster Train and Armello, while the old includes League of Legends, PUBG, and Rimworld. Mobile … Continue reading

Posted in Clash of Clans, Clash Royale, League of Legends, Mighty Party, PUBG, Random | 7 Comments

Moving from MMOs to Mobile

It’s funny how my gaming has flipped. Back when I started this blog, my main games were always MMOs, and I’d play other games to fill the gaps. At some point a big gap filler became mobile games, but initially … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, iPhone, League of Legends, Mighty Party, Random, Steam Stuff, World of Warcraft | 4 Comments

CoC: Initial impressions after the TH13 update

Quick CoC update since the release of Town Hall 13 happened: I’m really enjoying things, especially the new hero. From an offense perspective the game feels very fresh right now, and I haven’t even unlocked the new Yeti unit yet. … Continue reading

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CoC: Town Hall 13 is coming, and now is the perfect time to return

The December update to Clash of Clans will be a big one, with the additional of Town Hall 13. SuperCell has started sneak peaks, and so far they look good. Over the years its clear that the developers are getting … Continue reading

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The broken promise of the MMO genre

Could you imagine playing the same videogame for a decade? Ten years, one game? If this question was asked in the 90s, it would seem silly. That would be at least two generations of consoles, and PC hardware was changing … Continue reading

Posted in Asheron's Call, Clash of Clans, Dark Age of Camelot, EQ2, EVE Online, Final Fantasy XIV, iPhone, League of Legends, Lord of the Rings Online, MMO design, Ultima Online, World of Warcraft | 7 Comments

CoC: Thoughts on the new Legends league system

In Clash of Clans, how matchmaking works in Legend league (5000+ trophies) has been reworked. The reason for the rework was that matchmaking was taking a very, very long time (10+ min) to find a base for you to attack, … Continue reading

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CR: Trophy Road is a good addition to the game

A big update has hit Clash Royale, bringing a new card (earthquake), balance changes, and some upcoming game modes. The biggest addition IMO is the introduction of “Trophy Road”, which adds rewards as you move up in trophy ranks. The … Continue reading

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CoC:Pay to get it now

Small item for today, but I thought it was kind of brilliant. In Clash of Clans, the last updated added seasons, where for $5 you get additional rewards for completing tasks (if you don’t pay you still get some rewards … Continue reading

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Season Passes are the new hotness, and I’m OK with that

I’ve always been a fan of the subscription model vs cash shops in games. Back in the day this conversation was limited to MMOs, but today basically everything uses some hybrid model, either starting with F2P or a box+shop/dlc. It’s … Continue reading

Posted in Clash of Clans, League of Legends, PUBG, Rant, RMT | 9 Comments