Tobold being Tobold, and while this isn’t “CCP is going bankrupt this year” levels of deep thinking and expert analysis, still worth making note of for later.
Going to put the full text after the break in case Tobold goes on to ‘Gevlon’ the post later.
The news of the week is the Crowfall Kickstarter, which has raised some serious questions. Not just the usual Kickstarter question whether the company can actually deliver what they promised. But a far more fundamental question of how realistic it is to make a MMORPG for less than a million dollars.
For me Crowfall in scope somewhat resembles Darkfall. So how much did it cost to make Darkfall? We don’t have official numbers, but we do know they received $3 million (€2.6 million) from InternetQ plc as investment just for the development of Darkfall 2.0. They also received a bunch of European and Greek government research grants, which were said to be around $20 million. As Ionomonkey pointed out, the $800k they are asking for via Kickstarter corresponds to less than industry standard salary for the 17 known team members for a year.
Other MMORPG Kickstarter projects asked for much more money, for example Camelot Unchained with $2 million. And then of course there is a long list of actually released MMORPGs which did cost tens or even hundreds of millions of dollars. Of course the scope of these might have been a lot bigger, but I’m not sure if all Crowfall Kickstarter backers understand that they’ll get a game with indie scope and polish, and not something comparable in quality to The Elder Scrolls Online or Wildstar.
In short, I do believe that it costs several million dollars to make even an indie MMORPG with ugly graphics and lots of bugs. It costs tens of millions of dollars to make a half-decent MMORPG, and over a hundred million dollars to make a top-shelf one. Backing a $800k project is basically giving a donation to a bunch of guys so they can have some fun coding the game of their dreams for a year, before reality hits them and sinks the project.
[P.S. Peter Molyneux’ Godus Kickstarter raised $813k.]