If I had to name the biggest flaw with both Clash of Clans and Boom Beach is that they make it hard to give SuperCell money. Buying gems in both games is almost counter-productive, as all gems do is progress you faster, and if you are enjoying a game, why would you pay to skip parts of it? (Not that this ‘flaw’ has hurt SuperCell, with just CoC bringing in $1b+ in revenue last year, meaning players spend millions each and every day of the year buying gems…)
Clash Royale, SuperCell’s newest game, ‘fixes’ that problem by having one of the most annoying F2P models I’ve seen yet. You get a loot chest after every win, and you can only store four of those chests at a time. You can pick to open one chest, with different chests taking different amounts of time. The basic silver chest? 3 hours. Gold? 8 hours. And up it goes. There is also a free chest given to you every 3 hours, plus another daily (24hrs) chest.
A match takes 4 minutes or less to play, so even if you currently have zero chests, after less than 16 minutes you will be full, meaning playing more matches won’t earn you another chest for at least almost 3 hours. Now you can play games to earn trophies (move up in rank), but this basically means you will face tougher players without your own deck getting stronger, so… perhaps not the best idea, although if you dig into the meta, you will discover that moving up in rank means opening up more cards and better chest, so while it will mean you lose more, its still not a total waste.
And how well is this new game with this horrible model doing? It has overtaken CoC as the #1 game in the app store. In other words, its pulling in MORE than 2m+ a day right now. Maybe that fades as the newness wears off, but still, that’s crazy impressive.
As for the game itself? It’s a lot of fun. You have a deck of troops and spells that you create, and then use that deck to face other players in quick matches. All cards have different costs of elixir, which you get as the match goes along. You use troop and spell cards on the field of battle, and troops will fight each other or attempt to attack the enemy towers and ultimately the king. Kill the king and you win. It’s simple to get into, but shows good depth of strategy, plus requires quick thinking (real time match) without the action feeling like a test of twitch skills.
Going back to the topic of chests, they contain cards, either new spells/troops, or more copies of what you already have. Collect enough of any card, and you can upgrade the level of the card, increasing stats. This also makes Royale Pay-4-Power until you max out your cards (long, long time if you don’t spend like crazy), as the matchmaking only factors in trophies, not card levels.
I’d say its worth picking up and giving a shot. The matches themselves are very fun, so even though the business model does get in the way, if you can ignore it and accept the slower pace, you can have fun in a short burst of time. Soon as I have enough gold in-game to start a clan, I’ll making a post announcing it.