While it’s been some time since I’ve played the game, I still keep an eye on Warhammer Online to see what is being done with it, yet the more I look, the less hopeful I continue to be. Take this for example. Not only is this not ADDING anything to the game, but Mythic can’t even come up with a way to REMOVE things in a way that makes sense to the players. When your player base reacting to some patch notes sends you back to the drawing boards about something as relatively simple as scenarios (how long have those been around in MMOs now, and how critical are they in the overall end-game mess that is WAR?), how much faith can anyone have that you stand a chance in fixing the more major issues?
The Guild Wars fiancé trial run did not happen this weekend due to the usual suspect; DarkFall. The plan was to play at some point on Saturday, but well, PvP happened and the day was over before I knew it. I’m sure the clan member (Sorry Grim) I lead into a flamethrower cannon-induced gibbing wished I had logged off, but what can you do.
Finally, thanks to pingback technology, this post from “Don’t Fear the Mutant” came to my attention (btw: there is no such thing as a cheap shot at EG, and even more so when talking about ForumWarrior Ed). I’ve said it before and I’ll repeat it here; game reviews are easy. Just state up-front how long you played or how far you got (in the case of something linear like Dragon Age) before writing the review. That’s it, that’s all you need.
If you only played an hour, but still feel the need to put ‘review’ in your title, go for it. Just let everyone know up front that your review is based on an hour, and the reader can determine how much weight to put behind what you wrote. The same applies the other way as well; when I do a year-after review of DarkFall, obviously what I notice now about the game is going to be quite different than what some totally new player sees. But again, I leave it up to the reader to determine what he/she gets out of the review.
Don’t load up on factual mistakes (and then try to defend said mistake in any way), baseline up front how much you played, and fire away.