Category Archives: RMT

EVE: Now with a not-exactly F2P option

The line between a F2P option and an extended/unlimited trial continues to get blurred, this time by EVE Online. In some respects, this new option gives people access to all of the game (high sec, low sec, null, and WH) … Continue reading

Posted in EVE Online, MMO design, RMT, Uncategorized | 9 Comments

Vanilla WoW today would have more subs than current WoW

All the recent talk of vanilla WoW is right in my wheelhouse, and not just because its yet another feather in my giant cap of “things SynCaine was right about long before everyone else caught up”, but also because you … Continue reading

Posted in EQ2, Final Fantasy XIV, MMO design, RMT, Tobold being Wrong, World of Warcraft | 56 Comments

Clash Royale – Good game, bad yet successful business model

If I had to name the biggest flaw with both Clash of Clans and Boom Beach is that they make it hard to give SuperCell money. Buying gems in both games is almost counter-productive, as all gems do is progress … Continue reading

Posted in Clash of Clans, iPhone, RMT | 18 Comments

CoC and DB get big updates

Lot of big updates in the mobile gaming world that myself and many blog readers are part of, so lets talk about them! First, did I know Damian Schubert works on Dungeon Boss? He’s the hotbar salesmen from SW:TOR right? … Continue reading

Posted in Clash of Clans, Inquisition Clan, iPhone, Random, RMT, Uncategorized | 14 Comments

Dungeon Boss: A good and honest way to waste some time

I appreciate honesty in game design. If you are creating a casual ‘time waster’ game that doesn’t do much else, I appreciate when the devs are honest about that. Same goes for ‘hardcore’ games, with Darksouls being one of the … Continue reading

Posted in iPhone, RMT | 7 Comments

GW2: The new F2P champion has arived

I feel like I should post about GW2 going F2P, only I can’t call it a ‘downgrade to the minor leagues’ because the game wasn’t a sub MMO to begin with. Side-grade I guess? Which, thinking more about it, is … Continue reading

Posted in Guild Wars, League of Legends, MMO design, RMT | 7 Comments

New Blizzard investor call ‘highlights’

Items that jumped out at me from the Activision Blizzard investor call: “Destiny now has over 20 million registered players, with an average of about 100 hours of game play each” First, the statement that the average gameplay length from … Continue reading

Posted in Diablo 3, Final Fantasy XIV, Random, RMT, World of Warcraft | 21 Comments