Category Archives: RMT

We are in a golden age of dev support

The last post was about unreasonable fan expectations for ongoing support in videogames. Today let’s talk about some games that continue to get such support, even though the likely financial benefits are minimal. First though let’s set the table here; … Continue reading

Posted in Random, RMT | 2 Comments

I demand endless support and content, for free of course!

One area I feel gamers are getting a little too entitled around is the length and breadth of support for released games. Before the days of the internet, once you bought a game, that was it. You had the finished … Continue reading

Posted in Random, Rant, RMT, Steam Stuff | 1 Comment

Gamers are dumb

I was reading an article about the recent lootbox stuff in Europe (forget which article/site) and was amused by how many comments were cheering governments getting involved in regulating video games. Cheering on old, out-of-touch politicians who for sure aren’t … Continue reading

Posted in Rant, RMT | 31 Comments

PUBG: The Event Pass is good

Let’s talk about the event pass for PUBG, shall we? For those that don’t follow the game, the event pass costs $10 and lasts for 28 days. During that time, you have a large set of objectives/achievements to go after, … Continue reading

Posted in PUBG, Review, RMT | 2 Comments

PUBG: I love loot crates

The most recent PUBG update that went live today includes new loot crates, and the devs also published the drop rates of each item. The rares is set to drop just 0.01% in the free crate. Oh, and there is … Continue reading

Posted in PUBG, RMT | 5 Comments

Examples of good MTX in good games

Continuing down the road of what is good MTX, lets talk specific examples today. First and foremost is League of Legends, the most popular game out not just right now, but for the last few years. LoL is a F2P … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, League of Legends, RMT | 4 Comments

MTX is a long-term model, so think long-term

I posted a few days ago, on the discussion of MTX, that good games do well, and bad games don’t (really a next-level statement if you think about it long enough). While I still stand by that bold proclamation, today … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, League of Legends, MMO design, RMT, SW:TOR | 4 Comments