Category Archives: RMT

Mordheim – The undead are here!

I’ve mentioned Mordheim: City of the Damned here before, and I want to mention it again today because the game just received its latest piece of DLC, the Undead warband. From just two battles, I can say I already love … Continue reading

Posted in RMT | 1 Comment

EVE: Gambling banned, shrinking the sandbox

And so gambling in EVE has been banned. Along with that, bans have been handed out to individuals associated with the gambling sites who sold ISK for real money. Right now EVE Reddit (generally an anti-goon place) is rejoicing, as … Continue reading

Posted in Goons, Rant, RMT | 6 Comments

EVE: Now with a not-exactly F2P option

The line between a F2P option and an extended/unlimited trial continues to get blurred, this time by EVE Online. In some respects, this new option gives people access to all of the game (high sec, low sec, null, and WH) … Continue reading

Posted in EVE Online, MMO design, RMT, Uncategorized | 9 Comments

Vanilla WoW today would have more subs than current WoW

All the recent talk of vanilla WoW is right in my wheelhouse, and not just because its yet another feather in my giant cap of “things SynCaine was right about long before everyone else caught up”, but also because you … Continue reading

Posted in EQ2, Final Fantasy XIV, MMO design, RMT, Tobold being Wrong, World of Warcraft | 56 Comments

Clash Royale – Good game, bad yet successful business model

If I had to name the biggest flaw with both Clash of Clans and Boom Beach is that they make it hard to give SuperCell money. Buying gems in both games is almost counter-productive, as all gems do is progress … Continue reading

Posted in Clash of Clans, iPhone, RMT | 18 Comments

CoC and DB get big updates

Lot of big updates in the mobile gaming world that myself and many blog readers are part of, so lets talk about them! First, did I know Damian Schubert works on Dungeon Boss? He’s the hotbar salesmen from SW:TOR right? … Continue reading

Posted in Clash of Clans, Inquisition Clan, iPhone, Random, RMT, Uncategorized | 14 Comments

Dungeon Boss: A good and honest way to waste some time

I appreciate honesty in game design. If you are creating a casual ‘time waster’ game that doesn’t do much else, I appreciate when the devs are honest about that. Same goes for ‘hardcore’ games, with Darksouls being one of the … Continue reading

Posted in iPhone, RMT | 7 Comments