I never played a Paladin in WoW. The biggest reason for this was that I played Horde at release, and was never big on creating alts. When TBC came out, I rolled a space goat shaman. Now that Classic is here, and my goal this time around is less about the end-game and more about just enjoying the trip, alts seem like a much more favorable thing. My main is a 32 human rogue, and my original alt was a gnome warlock to play alongside my wife’s gnome mage. However the pairing of two casters, both cloth wearers, isn’t ideal.
In comes the possibility of a paladin. There as been a lot said about how boring a paladin is to play, being that you auto-attack things instead of spamming skills like say a rogue. And this is true; at level 1 a paladin starts with a heal (Holy Light), and a 15 second buff that adds holy damage to your auto attack (Seal of Righteousness). That’s it. When you level up you get your first aura (Devotion Aura, an armor buff) and then finally at level 4 you get another buff (Blessing of Might) and Judgement, a spell that uses up your current Seal to do something. Using up Seal of Righteousness results in a short-ranged damage ability.
At level 4 here is how every combat plays out: Have seal running, use judgement to start the fight. Re-apply seal, auto-attacks. Mob dies. Every. Single. Time.
Now here is the thing; I don’t mind that. At all. Outside of PvP combat and maybe some boss/raid encounters, WoW isn’t an ‘action combat’ game. The slower pace allows for efficiency on when to use your abilities, rather than measuring who can hit the keys/mouse the fastest like in a FPS. Now yes, the Pali at low levels is taking that to the extreme, but again personally I don’t mind. Especially not for an alt as something else to play alongside a rogue. Perhaps by level 30 I might, but for now I enjoy the simplicity of mobs dying via autoattacks from a giant two-handed hammer to the face.