Category Archives: Warhammer Online

Server up… must play… sorry…

:logs out quickly: …. …. PQ = Godlike …. …. WoW-like about as much as EQ was UO-like …. …. I now fully understand why Paul is always excited, he gets to play WAR …. …. :logs back in:

Posted in Warhammer Online | 7 Comments

It’s ok to hate bad PvP, but have you played good PvP?

What if Warhammer PvP is something PvE players do end up liking? I mean, if EQ PvP is your only example of PvP, I don’t blame you for hating PvP. Same goes for WoW PvP. Two PvE games that tried to … Continue reading

Posted in EQ2, MMO design, PvP, Warhammer Online, World of Warcraft | 20 Comments

Warhammer sales prediction

Tobold started it, and since my comment was running long, I figured I would post my response here. AoC sold around 750k units, and most attribute that to general MMO boredom. Since AoC really did not deliver all that it … Continue reading

Posted in Warhammer Online | 15 Comments

Waiting…

Server is down, waiting… :the pain: Also currently debating what server type to plan on. Leaning towards open, but CoW (the blogger and friends guild) are going standard. Guess knowing a bit more about how the tiers are layed out … Continue reading

Posted in Warhammer Online | 6 Comments

WAR beta, finally!

The good news keeps on rolling, and I’m finally in the WAR beta. The download is through a torrent, and as I’m not too familiar with that (don’t ask) I don’t really know if I have it set up correctly. I … Continue reading

Posted in Warhammer Online | 7 Comments

Gamestop delivers.

I mentioned yesterday that I was still waiting for my SE pre-order codes from Gamestop, but they have indeed arrived today. Is it beta time yet…?

Posted in Warhammer Online | Comments Off on Gamestop delivers.

WAR beta and EAStore codes!

Just when I was begining to worry a bit about getting my beta codes from the EAStore, ping goes the iPhone and there they are. Score! All three of the codes from pre-ordering the CE are included. Now I’m left … Continue reading

Posted in Warhammer Online | 3 Comments

Reverse WoW-thinking.

Working on Book 3 in LoTRO last night reminded me why MMOs are as great as they are. When you get a group of people together, and everything goes well, the experience is far greater than anything a single player … Continue reading

Posted in Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft | 5 Comments

Warhammer Online being overlooked.

Moving away from game theory and the other more common topics generally covered, I wanted to bring up something that has irked me for a while now. Why is it that in every earnings report and preview, Warhammer is never … Continue reading

Posted in Warhammer Online | 10 Comments

End-game content is not the ONLY content.

Tobold, MMOCrunch and Random Battle are three blogs which have recently talked about solo vs group play in an MMO, and everyone brings some good points to the table. One major issue during the leveling process is that far too … Continue reading

Posted in Age of Conan, Asheron's Call, Dark Age of Camelot, Lord of the Rings Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 12 Comments