While Aventurine continues to uphold the DF:UW NDA, and :stuff:, I’ve decided to entertain myself with a bit of UO:F, joining up with Keen and his crew. So far it’s been very enjoyable overall, and also leads to one amusing story.
Just north of Britain there is the ever-popular dungeon Despise. It’s a good spot to farm some gold and the odd magic item, and it’s where I’ve spent the majority of my time in-game so far. The ettins and trolls found on floors 2 and 3 are very doable solo and drop a nice amount of gold, while killing deep earth elementals in a duo lands you a very nice 600-700 gold.
It was in this duo setup that a rather… amusing thing happened. Deep inside the third level there is a glowing portal. I had seen it before, but did not enter. With my friend along, I figured now would be a good time. My character is not ‘done’, but he has a few skills to 100, with other in the 60s or 80s, and I was wearing full plate while wielding a magic hally.
As soon as I entered the portal I knew I was in trouble. For starters, you are in agro range of not only a dragon, but a special ‘boss mob’ dragon as well. In addition, this portal was a one-way trip. Needless to say, I lasted for all of a few seconds before the welcome embrace of black-screen death took me, and I was standing inside a new dungeon as a ghost.
Just to provide further proof of my silly actions, as I made my way out of the dungeon in ghost form, I passed multiple dragons and other major creatures; all which would have surely seen to my end had the original two mobs not been so quick.
And because this is UO, all of my items were left on my corpse; a corpse that would not be recovered. Furthermore, instead of an instant portal to some graveyard, I was left to find my way out in ghost form. And when I finally did get a rez from a wandering healer, I was quickly dispatched a few minutes later by some random mob. Back in ghost form, I finally made my way to a town, got rezzed again, and spent about 30 minutes and 3000 gold to get myself back into fighting form.
All of this happened while my friend was laughing at my misfortune on vent. He was smart enough to wait for my initial reaction rather than jump right into the portal, and lived. And during my stumble back to town in ghost form, we talked about how quickly such an experience would be ‘fixed’ in modern MMOs. How someone would be quick to point out how ‘unfun’ such a trap is, and how during their ‘casual’ playtime, they can’t afford to not make progress. How such a ‘harsh’ experience has no place among the masses.
And it’s probably true. Far too many players are absolutely risk-averse, can’t deal with setbacks, and will only sign up if they are promised rainbows and lollipops just for showing up. It’s also here where having a strong dev team with solid vision comes into play, because while I do believe most players don’t believe they want this kind of experience, I am fully convinced such experiences are what make an MMO great, and make you stick with a game. They are memorable, make you work harder, and give you something to come back to and hopefully get your revenge. And if they do/did cause you to rage-quit, you would have anyway over something else. Knowing who is NOT your target audience is just as important as knowing who is when it comes to designing an MMO.