It wasn’t THAT long ago when video games were considered a kid’s toy. Now when someone asks me when I’m going to stop playing ‘games’, I tell them hopefully the afterlife has solid broadband.
Given the above, it makes sense that along with gaming content (‘mature’ themes) changing, pricing models and levels have also been changing. A kid’s toy maxing out at $50 makes sense. Little Billy isn’t the one holding the wallet, which makes picking up a $200 in-game shiny difficult if not impossible for him. Someone a little older and successful can decide between going out to dinner for $200 or buying said shiny, and a serious argument can be made in what has more real ‘value’.
TAGN has a post up about Shroud of the Avatar selling in-game towns for real money, and these are not micro transactions. The smallest option comes in at $750, while the largest is $4000. Those prices are beyond just a decent dinner out, but if you are in a long-standing guild with successful people, splitting even $4000 between 20 or so players starts to sound a whole lot more manageable.
Star Citizen, also mentioned by TAGN, is another example of this growing trend, and just like SotA, if you have the means knock yourself out.
I’m perfectly fine with games like this so long as you know up-front what is going on. While I personally haven’t enjoy my wallet winning for me since giving up Magic The Gathering, if that does it for others more power to them. If a game I’m currently playing switches over to wallet-warrioring, I have a problem, but here both games have been upfront since day one. No one can say they didn’t know what they were signing up for here.