I’ve long been a fan of EVE Online, and constantly cite it as an example on how to fix whatever current issue is brought up in MMO gaming, so it’s somewhat surprising that I’ve decided not to renew my two accounts, which run out in November.
My original plan was to continue playing EVE alongside Warhammer Online, keeping up with market activities and running a Corp Op when possible, yet I just don’t think I’ll do ENOUGH to justify continuing the subscriptions. While I still love the game, I just don’t have much pull to log in these days, and without a clear goal, EVE gets rather dull. Running missions just to run them gets very boring, mining even more so, and any market/trading can be done usually in less than 10 minutes a day.
This has left me wondering what exactly EVE is missing that other, more traditional MMOs have to keep us going. When I quit WoW the first time it was due to complete raiding burnout. The second time it was due to running out of interesting content pre-raiding, and raiding was not something I was interested in again. Both times however it was a very clear end, I just knew I was done. With EVE, I certainly could continue to play, and I’m sure I would log in once a week or so and do a few things, but that drive to log in, the motivation to pay the monthly fee, is just not there. And I think that feeling is fairly common in EVE, just from reading other blogs and also talking with Corp members, who seem to drift in and out of the game.
Perhaps that’s part of the design, a constant, living world which you can revisit at will and pick up right were you left off. If you leave for 6 months, your Corp won’t be on a new tier of raiding, or replaced you with another member to fill in your role. When you come back, you will still be able to run missions, mine ore, and trade. While EVE has a nightmarish barrier of entry for completely new players, it has perhaps the lowest barrier of reentry. I have no doubts I’ll come back to EVE, likely sooner than later, to pick up right where I left off.