Now that the ‘official’ report is over with (see previous post), lets get into the last two days and go over some highlights. Overall it was a great start for Warhammer Online, and despite the game being the same version as Open Beta, it has a different feel to it now that everything ‘counts’.
I logged in on Sunday to find a 3+ hour queue for Volkmar Destruction side, which was not cool. All that pre-planning to pick an ‘unpopular’ server seemed to have failed, at least for now. Not wanting to wait it out, I instead logged on to Averheim and rolled a Warrior Priest to play with the Order side of Casualties of War. In the first PQ, I saw Tobold the Bright Wizard with the guild tag over his head, and got an invite to the guild.
All of Sunday was smooth sailing, and a healthy combo of quests, PQs, scenarios, and open field RvR all contributing to my Warrior Priest hitting Rank 9. As I had Monday off, the plan was to stay up late and try to get out of tier one (Rank 11ish), but Comcast had other ideas and decided to turn off the Internet at 2am. Great time to have a rare service interruption, thanks…
One of the major highlights on Sunday was forming a warband with other CoW members in the Empire T1 RvR area and trying to take over the objectives. At first we casually walked into the area unorganized, and promptly got rolled by a huge mob of Destruction players. Licking our wounds, we gathered at the warcamp and planned our assault. Traveling as a group, we hit the docks and found them empty. We made quick work of the NPC guards, flagged the objective, and waiting for the inevitable freak show mob to arrive. Not being ones to disappoint, the red wave descended on us, easily outnumbering us a good 2-1. In most MMOs we would have been rolled instantly, but strategy and planning actually matter in WAR.
We had our tanks up front, blocking the entrance to the dock, with healers and dps waiting behind. Being the unorganized mob that the enemy was, they targeted the closest thing to them, and begin wailing on our tanks. Also unlike most MMOs, being a tank in WAR means you actually can take a good amount of damage while holding your ground, and with healer support, a decent tank can hold 3-4 players easy. Once the enemy had settled on their targets, our dps ran out and around the main horde and started dropping the squishy healers and ranged dps. It took them a moment, but eventually the Destruction players caught on, and turned their attention away from our tanks and on to our own dps classes in their midst. The delay was decisive however; as it bought us enough time to secure the objective. As our last member was cut down on the dock, the timer expired and the objective was secured for 15 minutes. I cheer went up over Vent, and our little group claimed victory in the face of overwhelming odds.
Once we get more members online today, we should be able to field a formidable force, and hopefully hold our ground. We will hopefully start laying siege to the tier two keeps, flying our banner high once we crush the Keep Lord.
Good times ahead, that’s for sure.