New patch out today for WAR, and it has an impressive list of fixes. Not bad for one week, eh?
• Players no longer need to scroll down through the EULA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.
This never bothered me as much as it did some, but I’ll take it.
• The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.
I’ll have to actually see what they mean by this, but hopefully it’s something close to a right-click name / report feature like LoTRO has. The easier it is to report gold spammers, the higher the chance a player will do it.
• TAB-targeting should now more consistently select the nearest enemy in the player’s field of view.
This is actually a very nice change for me, as I change targets often as a DoK, both for new enemies and new healing targets. Anything that improves this and lets me focus more on doing my job, rather than making sure I’m targeting the correct person is a huge plus.
• Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list’s size limit.
Never noticed this issue, but a fix is a fix.
• Fixed the issue that was causing players to sometimes get stuck in a particular animation state.
Woot! So my DoK won’t be twisting in painful ways half the time now. Hopefully this also fixes the spell animation bug that at times would leave rocks at my feet, or a raven over my head. Very annoying to look at a flapping raven over your head for an hour.
• Monsters which change velocity while moving in combat should no longer return “Target is Out of Range” sometimes when attacked by players.
Sweet, hopefully this finally fixes the remaining mob pathing issues, which have been rather sparse since the infamous Preview Weekend pathing disaster.
• The /ignore command will now work more consistently.
I never got a ton of gold spam, but this will hopefully go a long way to help those with major spam issues.
• In response to player feedback, we have made improvements to player pet movement and behaviors.
• The Pet window should no longer disappear when its master is zoning or entering the game.
Yay for huntards… oh right, wrong game.
• We made many UI fixes including a new “autoloot” feature requested by many players.
We all knew it was coming, nice that it’s here in under two weeks. Wonder what the other UI fixes include. Hopefully the scenario group view has improved.
• Guild cloaks will now display their heraldry properly.
This was a bug…?
• We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.
Hopefully this change goes a long way to curing WAR of it’s terrible silence. I still think one of the reasons WAR is so silent is because the character downtime is so short, and usually you have something frantic to do (PQ influence, RvR), but the chat window certainly needed some love.
Overall a good start to the patching process. Tonight I’ll see it all for myself, and hopefully no new issues have been created by the patch. I’m just happy my DoK will stop twisting himself into a pretzel.
– I never got a ton of gold spam, but this will hopefully go a long way to help those with major spam issues.
Are you kidding? It comes every couple of minutes if not more.
Yea that’s what some people are reporting, but for my two accounts, I don’t get more than one spam an hour, and sometimes I’ll get none. That’s without the spam mod, and with characters in both tier 1 and tier 2, Order and Destruction. It seems somewhat random, or perhaps based somehow on how the spam bots pick who to whisper.
I noticed that /ignore did nothing (at least some of the time) last night after ignoring my 4th gold spammer and getting another tell from him/her/it.
‘Monsters which change velocity while moving in combat should no longer return “Target is Out of Range” sometimes when attacked by players.’
My Shadow Warrior will be very happy about this indeed!!