I recently tried the Warhammer conversion mod Warsword for Mount and Blade, and it was a pretty wild 24 hours in my brain. Right after installing it I got that amazing rush of “omg this is going to be awesome” that not only Warband provides (btw, I think Warband has crept up into ‘best game ever’ territory for me), but here I had Warband AND the Warhammer IP (which IMO is the greatest fantasy IP out, miles ahead of LotR or Game of Thrones).
Some high points: The major races are represented and actually look decent. Lizardmen look like Lizardmen, Orcs are bigger greener humans, ogres are huge, and goblins/dwarves are actually small. I didn’t think that was possible in Warband. Races also have race-specific gear, so you can’t put undead armor on a human, or have a non-goblin ride a wolf mount. That’s a cool touch. It’s especially cool because the various companions you can recruit are from all the different races, so you need to travel around, fight different races, and visit different racial cities to gear them up.
The stuff the mod does clearly pushes the aged engine to its limits, from the size of the map to the units and armor skins. And as I got further into it, the rough state of the mod (in forever beta) hit me again and again. Script errors were common, and I have a strange and game-breaking bug where the factions eventually all declare peace with each other and never go to war. That, along with other issues, is why I can’t recommend the mod, and why the situation drives me nuts.
Games Workshop, the owners of the Warhammer IP, must hate money. They must be allergic to it. Because how in the holy hell do we not have a Warband-like game using the Warhammer IP? Everything, literally everything, about the IP is perfect for a game of that style, and the amount of DLC you could sell (factions, unique heroes, item packs, unit skins) would be insane. And assuming the game was Warband-like in quality, I’d buy it all up. Every $5 unit skin, every $5 item back, every faction for $20. All of it. If you told me tomorrow someone was releasing a fully working, cleaned up, bug-free version of that mod for $200, I’d drive the money over personally.
I understand why GamesWorkshop won’t release a turn-based, straight up copy of the tabletop game in digital form ala Bloodbowl; even if the game was sold for $50, that’s the cost of one larger figuring, so you don’t want to cut into those sales (Bloodbowl is discontinued in figurine form). I get it. It blows, but I get it. But would a more real-time game like a Warband hurt figurine sales? Because that’s the only reason I can think of why this hasn’t happened already. That or again, a pure hatred for making money.
Need to stop typing now because thinking more and more about this is really getting under my skin.