Well this past weekend I decided to resub to WoW and check out everything new, rolled up a hunter and I’m loving it!
No I’m kidding, but seriously, is EVERYONE from the blog world back in WoW right now? Failbears all of you! (Like carebears, but when carebears go back to WoW they become failbears) So a month of nothing but “so I did this daily just to grind this rep/token/whatever, it was cool” reading huh? Awesome. To counter this I’m going to start reporting on all the iron nodes I hit in DarkFall (which according to my fiancé is all I do in that game), but each node around Hammerdale I’m going to give a different name, and then phrase them like this “Monday, I went out and complete the Northern Bob daily, just to work on my ‘smithing’ rep with the ‘character’ faction. I love the Northern Bob daily because while it’s both north and called bob, it gives nice rewards and I don’t have to commit hours to get something done”. God I’m bored just writing that…
In the “games I play because I’m not resubbed to WoW” department, my Skaven team in Blood Bowl might be a little too powerful for their own good right now. At a team value of 2020, games basically go one of two ways: I either score early and often to dominate someone, or half my rats are injured/KO’ed before turn 5, leading to a slaughter. The main reason behind this is I don’t believe BB is balanced around having one team play so many games, and having so many players with multiple skills. That plus playing very bashy teams like Chaos or Dwarves at that high a team value is suicide, since they all have block/tackle/might blow/claw, which results in a lot of dead rats. A similar thing happened to my 2000 team value Humans, where games started to get very lopsided. I tried to play a few games with my goblins, but they are just painfully bad and only serve as the punching bag for whoever I play. Funny a few times, but after 3-4 games… not so much. Might be time to roll a Chaos team of my own, or perhaps Orcs.
DarkFall continues to be a lot of fun as well. I always wanted to live out of a player city on EU, and now that I’m with Apollo and living out of Hammerdale, it’s lived up to expectations. It’s great to have a central point to launch all guild activities, it’s great to have enemies come and bring PvP to you, and it’s great to just have a place of focus to learn the terrain, mobs, and resource nodes. Living out of a city is like living out of a hamlet, but everything is just bigger and better. The carebear in me also likes the thought of building the city up (a long process) and getting all of the benefits for everyone in the guild.
The dungeon that I’ve talked about a few times here seems to have attracted a little more attention, as I once again entered the place to the familiar clues (mobs spawned outside) that someone is inside. I’m packing a little more heat now when I go out to PvE, wearing an enchanted full plate chest (thanks Neithal chest), plate helm, scale everything else, and swinging a Firebrand (transmuted rank 65 greatsword). This means two things: One, I can take out much tougher mobs solo and I’m better equipped to fight other players, and two, if I die and get looted it’s going to suck hard. No risk no reward, right?
So when entering the dungeon, I crept around like last time to identify who was inside, and said to myself if it’s more than one person I’m just going to sneak out and not bother. Well this time it was only one person, and even better they were from a guild Apollo is at war with, meaning I could kill them without taking an alignment hit. As this is somewhat of a noob dungeon (or at least one that does not have super high value mobs), the only people entering it for anything other than the veilron chest are likely, well, noobs. So out comes the Firebrand and I charge straight at the guy, who was at 80% and fighting a mob. He immediately jumps off the plateform he was on and starts to sprint towards a dead end (rather then the dungeon exit), so I pull out my bow and start putting a few arrows in his back as he runs. He does a nice turn behind some rocks, and for a moment I lose sight of him, with my first though being he ran towards the exit. A quick search comes up empty, so I return to the dead end he was heading towards and sure enough find him trying to hide in the shadows. Almost buddy. He has a shield and axe out at this point, and as I go to swing away he puts the shield up to parry. Had I continued to swing my stam would have been shot without dealing a lot of damage, so I simply stay close and wait, knowing his stamina is draining as he holds the shield up, and anytime it drops or he exposes his back, I swing.
We do this little parry/swing dance for a bit, and while I’m sure his stamina is draining, so is mine just from swinging into his shield on accident. His hitpoints at this time are also around 40%, which is not low enough to just brute force him down. Since we are circling each other, at times some of the dungeon mobs will get close enough to attack, and I try to move in such a way that his back is exposed to those mobs, as anytime they attack him he is forced to sprint away and relocate, at the cost of more stamina. Eventually I think he realized he was not going to win just shielding up, and while I was not sure if he had help coming, I knew his stam would be out sooner rather than later. In a last ditch effort, he sprinted and jumped up some crates and reached a high wall, out of mob range. It’s a spot I’ve used to rest before, and I knew getting up was not trivial. He pulled out a bow at this point and began firing down at me, each arrow providing a small knock back, enough to make reaching the wall very difficult. Without my great gear, those arrows would have really begun to add up, but thankfully my hitpoints remained high and each arrow shot was costing him stamina as well. In a stroke of pure win, I got off a jumping knockback attack on him, sending him flying off the wall and into the mobs wandering below. As he tried once more to sprint away, a few arrows to his back turned his sprint into a run, ie: he was out of stamina. Firebrand out, a few clean swings to his back and he was down, the ever-satisfying “help me” being called out. X key to queue up the ‘gank’ skill, Firebrand to the face, and he was a tombstone. And it was a reward tombstone at that, with a full set of bone armor, some casting regs, decent weapons, a mount, and the odd collection of mob loot. Once it was all in my bag, I was just below the weigh limited which meant it was time to recall home. A full PvE trip without a single swing on a mob, not too shabby, and a damn good time.