Two DarkFall items for today. First up, there is an extensive Q&A up at MMORPG.com about DarkFall from Paragus Rants. The questions where all submitted by players on the DF forums, and surprisingly all questions that followed the rules were at least addressed by Aventurine.
As always some questions got the ol’ “we have plans for that”, “we are working on that”, “that’s been discussed”, but there is also a lot of good information contained as well. Between doubling the number of items in the game (which includes greatly expanding crafting options), adding DX11 support, armor dyes, scavenging (breaking down items into raw mats), and what sounds like a UI overhaul, 2010 will be a busy year for DF players. The big unknown out of all of this of course is WHEN any of this will happen. The plan is to release something called DarkFall 2010 (hopefully not the final name), but hopefully that’s more February/March 2010 and not November 2010. Regardless, the Q&A offers up a lot of information and insight behind some of the ‘why’ in DF, and is definitely worth a read.
The second item I wanted to talk about is my updated impressions on player vendors, having now seen a few of them in villages and with the community having some time to get things rolling. The good news is that player vendors show up on your minimap when you are close, making them easier to spot when passing by a village. They also look great, with the little old man pacing back and forth in his booth. He also has a few funny things to say to you in public chat as you inspect his inventory and make purchases. Player vendor deeds also seem to finally be dropping in price, and I’m seeing more and more of them in the villages I come across.
There are a few issues however, chief among them the inability to see the full details of an item you are about to buy. Currently the only information available is the item’s name and short description, meaning you can’t see the items actual stats or durability. Since crafted items can vary in power (especially transmuted weapons), and with durability being such a key aspect in value, buying something ‘blind’ off a vendor is currently very risky. Players who are serious about running a reputable vendor will only sell quality goods, but any random player could put an item with one durability left on his vendor and charge full price, hoping to scam some unsuspecting buyer.
There is also the more general issue of a player actually using his vendor. I’ve come across a few now that are empty, which makes them seem like a waste of space, and might discourage players from checking the inventory of other vendors. Players who are truly serious in running a vendor have made forum posts to inform buyers of their location, inventory, and future goals, but as we all know only a percentage of your player base reads the forums, and player vendors should be something that is useful to all players in Agon.
A member of Inquisition was recently lucky enough to find a Villa house deed, and assuming we can find a decent spot to place it, perhaps I’ll attempt to buy my own vendor deed and run a shop myself. I currently have enough gold to buy one at a reasonable price, and my crafting skills are high enough that I could offer some decent items for sale. The other option would be to purchase a house myself, and I came close to buying a cottage with a vendor already placed just last week, although sadly the final price was beyond what I could afford. I’m certainly in the market however, and I always keep my eye on the trade channel hoping to spot a deal.
Certainly more on housing and player vendors as the opportunities present themselves.