Category Archives: crafting

WoW Classic: It’s not a hard game, but it does reward player skill

As we continue to see mountains of feedback about Classic via blogs and forums, one topic keeps coming up that is being misunderstood and/or misrepresented: the difficulty of WoW Classic, either as its own entity or compared to Retail. I’ll … Continue reading

Posted in Combat Systems, crafting, MMO design, Rant, World of Warcraft | 4 Comments

Battle Brothers: Beasts and Exploration – Initial thoughts

I’ve had a few requests to talk about the expansion to Battle Brothers, so while I haven’t seen all of the new content, here goes. In short, if you liked BB before, I can’t imagine you won’t love the expansion. … Continue reading

Posted in Combat Systems, crafting, Random, Review | 1 Comment

The right and wrong of game design evolution

‘Evolving’ a popular design sometimes works, sometimes doesn’t. Lets look at two examples for today. First up in the ‘doesn’t’ category is Castle Burn, a mobile game that tries to be an evolution of Clash Royale. Like CR, Castle Burn … Continue reading

Posted in Clash Royale, Combat Systems, crafting, Random | 1 Comment

Should we expect an MMO to last forever?

Going on day 3 without power thanks to the recent snowstorm, good times. Spent the first night at the house, but once the temp dropped below 50, it was time to go. Luckily my parents’ house has power, and they … Continue reading

Posted in crafting, EVE Online, Housing, Life is Feudal, MMO design, World of Warcraft | 6 Comments

LiF: Guild report Feb 28th 2018

Our guild went from having not nearly enough wood, to cutting down so many of our matured trees that we didn’t know what to do with all the logs. It’s honestly a pretty common pattern in LiF, where one minute … Continue reading

Posted in crafting, Inquisition Clan, Life is Feudal, MMO design | 2 Comments

LiF: Guild update Feb 20th 2018

Smaller update this time as it was a surprisingly quiet few days. Judgement Hour came and went without issue for us, which means all our trees on our realm claim continue to grow. Once they are fully mature, we will … Continue reading

Posted in crafting, Inquisition Clan, Life is Feudal

LiF: Guild update Feb 14th 2018

In a game with a long grind and a slower pace, why is so much happening so quickly?! Last update I talked about our local enemies gondor. Well now we are at peace with gondor, because our allies Revenant was … Continue reading

Posted in crafting, Inquisition Clan, Life is Feudal, MMO design, PvP