Category Archives: crafting

The right and wrong of game design evolution

‘Evolving’ a popular design sometimes works, sometimes doesn’t. Lets look at two examples for today. First up in the ‘doesn’t’ category is Castle Burn, a mobile game that tries to be an evolution of Clash Royale. Like CR, Castle Burn … Continue reading

Posted in Clash Royale, Combat Systems, crafting, Random | 1 Comment

Should we expect an MMO to last forever?

Going on day 3 without power thanks to the recent snowstorm, good times. Spent the first night at the house, but once the temp dropped below 50, it was time to go. Luckily my parents’ house has power, and they … Continue reading

Posted in crafting, EVE Online, Housing, Life is Feudal, MMO design, World of Warcraft | 6 Comments

LiF: Guild report Feb 28th 2018

Our guild went from having not nearly enough wood, to cutting down so many of our matured trees that we didn’t know what to do with all the logs. It’s honestly a pretty common pattern in LiF, where one minute … Continue reading

Posted in crafting, Inquisition Clan, Life is Feudal, MMO design | 2 Comments

LiF: Guild update Feb 20th 2018

Smaller update this time as it was a surprisingly quiet few days. Judgement Hour came and went without issue for us, which means all our trees on our realm claim continue to grow. Once they are fully mature, we will … Continue reading

Posted in crafting, Inquisition Clan, Life is Feudal

LiF: Guild update Feb 14th 2018

In a game with a long grind and a slower pace, why is so much happening so quickly?! Last update I talked about our local enemies gondor. Well now we are at peace with gondor, because our allies Revenant was … Continue reading

Posted in crafting, Inquisition Clan, Life is Feudal, MMO design, PvP

EVE – One small step for EVE, one giant leap for MMO-kind

Over at TAGN, he has a post about the upcoming changes to moon mining. In short, the activity is going from a mostly automated process involving structures processing resources to one that requires a group effort to collect the rewards. … Continue reading

Posted in crafting, EVE Online, Goons, MMO design, The Elder Scrolls Online, World of Warcraft | 6 Comments

What really makes a themepark tick, and why FFXIV is a rolex

Where a good sandbox is like a mountain climb with incredible peaks along with plenty of valleys, playing a good themepark is like taking a nice walk on a familiar path; at no point are you overly thrilled, but the … Continue reading

Posted in crafting, Final Fantasy XIV, MMO design, World of Warcraft | 19 Comments