Category Archives: crafting

LiF: Guild update Feb 20th 2018

Smaller update this time as it was a surprisingly quiet few days. Judgement Hour came and went without issue for us, which means all our trees on our realm claim continue to grow. Once they are fully mature, we will … Continue reading

Posted in crafting, Inquisition Clan, Life is Feudal | Leave a comment

LiF: Guild update Feb 14th 2018

In a game with a long grind and a slower pace, why is so much happening so quickly?! Last update I talked about our local enemies gondor. Well now we are at peace with gondor, because our allies Revenant was … Continue reading

Posted in crafting, Inquisition Clan, Life is Feudal, MMO design, PvP | Leave a comment

EVE – One small step for EVE, one giant leap for MMO-kind

Over at TAGN, he has a post about the upcoming changes to moon mining. In short, the activity is going from a mostly automated process involving structures processing resources to one that requires a group effort to collect the rewards. … Continue reading

Posted in crafting, EVE Online, Goons, MMO design, The Elder Scrolls Online, World of Warcraft | 6 Comments

What really makes a themepark tick, and why FFXIV is a rolex

Where a good sandbox is like a mountain climb with incredible peaks along with plenty of valleys, playing a good themepark is like taking a nice walk on a familiar path; at no point are you overly thrilled, but the … Continue reading

Posted in crafting, Final Fantasy XIV, MMO design, World of Warcraft | 19 Comments

AA: Trade Routes bring life to the roads and waves

With ArcheAge being a sandbox, it’s somewhat difficult to talk about just one aspect of the game without the post spiraling into a dozen other supporting topics. If I focus too much on just the actual topic, I feel like … Continue reading

Posted in ArcheAge, crafting, Housing, MMO design | 15 Comments

AA: The true spiritual successor to UO

With the lead weight that is Trion and F2P covered yesterday, let’s start digging into WHY you should tolerate Trion and play ArcheAge anyway, because yea, you should be if you enjoy virtual worlds and smart MMO design. I always … Continue reading

Posted in ArcheAge, Combat Systems, crafting, MMO design, PvP, Review, Ultima Online | 25 Comments

Pathfinder Online: Everything but the game is looking awesome!

I was recently talking to a friend about Pathfinder Online, with the gist of the conversation being that I love everything about the game on paper, from the design docs to what the devs have said, but actually seeing it … Continue reading

Posted in beta, Combat Systems, crafting, EVE Online, MMO design, Pathfinder Online | 12 Comments