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Category Archives: Housing
Kenshi review – Quickly becoming one of my favorite games of all time
Kenshi had been on my Steam wishlist for, literally, years. It was initially placed there because of the promise of a sandbox RPG, at a time when just those two terms got you on my wishlist. I never pulled the … Continue reading
Posted in Combat Systems, EVE Online, Housing, Life is Feudal, Perma-death, Review, Steam Stuff
2 Comments
LiF MMO: Fighting with gondor continues!
Our regular fighting with gondor continues, and continues to be very entertaining. Every judgement hour (Sat at 10pm EST) they show up, and the last two weeks, thanks to a combinate of lower turnout on our end, and a few … Continue reading
Posted in Housing, Inquisition Clan, Life is Feudal, PvP
3 Comments
Should we expect an MMO to last forever?
Going on day 3 without power thanks to the recent snowstorm, good times. Spent the first night at the house, but once the temp dropped below 50, it was time to go. Luckily my parents’ house has power, and they … Continue reading
Posted in crafting, EVE Online, Housing, Life is Feudal, MMO design, World of Warcraft
6 Comments
AA: Trade Routes bring life to the roads and waves
With ArcheAge being a sandbox, it’s somewhat difficult to talk about just one aspect of the game without the post spiraling into a dozen other supporting topics. If I focus too much on just the actual topic, I feel like … Continue reading
Posted in ArcheAge, crafting, Housing, MMO design
15 Comments
AA: Housing the way it should be done
If you ask any well-informed MMO player what two games have/had the best housing in the genre, the answer will be UO and SWG. It’s those two titles by a landslide, with basically everyone else in a distant, forgettable pile. … Continue reading
Posted in ArcheAge, Housing, MMO design
16 Comments
DF:UW – Two more videos of the triple siege night
Rather than an extensive battle report, I’m just going to post the key details and let the videos fill in the blanks (aka: lazy blogging). Here is one from our initial enemies and then mercenaries point of view, and here … Continue reading
Posted in Darkfall Online, Housing, Old Timers Guild, PvP
2 Comments
DF:UW – Dungeon content in a virtual world
Last Friday the latest patch for DF:UW was released, and it included the first dungeon added to the game. Sunday night OTG and allies put together a group of eight to go check it out. Entering the dungeon works like … Continue reading
Posted in Combat Systems, Darkfall Online, Housing, MMO design, Old Timers Guild, PvP
3 Comments
DF:UW – Sieging Alden Enak
Last night OTG had a siege against The Empire for their hamlet of Alden Enak (AE), located just south of our city of Kvit. The nice thing about this siege was that the numbers, gear, and player skill were about … Continue reading
Posted in Combat Systems, Darkfall Online, Housing, Old Timers Guild, PvP
12 Comments
DF:UW – The value of owning a city
A popular topic on ForumFall of late has been the value of player cities and hamlets, with some believe they are not worth owning, or that the cost to build them up is too great and needs to be reduced. … Continue reading
Posted in crafting, Darkfall Online, Housing, MMO design, Old Timers Guild, PvP
1 Comment
UO Forever: More lessons
UO Forever has been a great time so far, both from just a pure gameplay perspective and as a refresher of sorts on how the MMO genre got started and the design decisions that worked. I’ve covered combat already, as well … Continue reading
Posted in Combat Systems, crafting, Housing, MMO design, Ultima Online
5 Comments