Over the weekend I picked up an Antimatter L blueprint original (BPO) that has 30 material efficiency and 20 production efficiency for 10 million ISK. The plan is to not only make my own ammo for my Rohk, but to also sell the ammo at various mission hubs around my area, hopefully leading to some steady income for my Industry/Mining pilot.
Long-time reads here know that EVE pretty much has my ideal crafting system. I love that the actual act of crafting is nothing more than a few clicks, rather than some poor version of Tetris or whatever mini-game people are always hoping for. If I wanted mini-games, I’d fire up the Wii. No, the crafting in EVE is all about a long series of interesting decisions, backed by a little research, and topped off with some time/effort put in. And of course it’s PvP, which keeps it interesting.
The contract for the BPO was 17 jumps away, and while flying to get it I was monitoring ammo prices in the various regions. The price per unit ranged from 70 ISK to 115 ISK, and the volume also greatly varied, showing me that there is indeed room to jump in and make ISK if done correctly.
The first thing I did was calculate base production cost, using local mineral prices and also the averages pulled into EVEMon, factoring material waste and adding in station taxes/costs. I also had to consider station taxes for listing the ammo for sale. This was literally done on paper at my desk, using the iPhone calculator for assistance. Excel Offline, yo! Once all of this was complete, I knew that if I sold the ammo above 100 ISK a shot, I’d be in the green, but to really make the whole thing worthwhile the price had to stay around 110 ISK.
I wanted to start with ammo for a few reasons. First the minerals to produce it are basic, reducing the likelihood of price fluctuation. I’m also able to mine what I need myself, which is a nice side-bonus if I have the time (One thing I like to do is take the Hulk out to a belt, and while mining set-up market listings for mission-drop stuff). As mentioned, its ammo I use myself, so that was a factor as well. Finally, it’s fairly quick to produce, easy to move around, and an item that gets consumed frequently, meaning volume is relatively high.
I certainly don’t expect to make instant billions off the BPO, but it should be a nice steady income stream going forward, and a relatively safe way to get into the production/marketing aspect of the game. Once I get some experience with the basics, I’ll likely expand into higher risk, higher reward ventures.