Can people please make up their minds? Are raiders an insignificant niche that devs should not spend time developing content ‘exclusively’ for or listening to, or are they so important that they are the reason a seemingly unstoppable social freight train went off the rails and is losing millions of subs?
How can it be both? Why would it matter if the content for 1% of your playerbase is too hard? And how, if said 1% wanted harder content, would that then be bad for the niche that raids, and also somehow translate into about 20% of your population leaving?
On a serious note, frequent readers should know my stance on this: ‘hardcore’ MMO players > casuals when it comes to impact/effect on an MMO. Every SynCaine is worth 20 Casual-Billy’s. When I leave, the mod makers, guild leaders, guide producers, min/max/exploit ‘discovers’ leave. And all that’s left is Casual-Billy looking around for ‘something to do’. And his ‘something’ is un-subbing after he exhausted the most obvious and fastest-consumed content.