Our own internal testing teams and alpha test groups learned to beat them using a combination of player skill, synchronous builds, strong use of cross-profession combos, use of cooking/consumable buffs (these make a huge difference!) and well formed player tactics. – Colin Johanson
Cool description of end-game raiding, thanks.
Oh wait he is talking about running dungeons as you play and to ‘other stuff’, because GW2 has no ‘end-game’ so tuning your build for endgame and getting your raid-comp correct does not exist.
Well expect if you want to actually run dungeons I guess? And then just feel free to pay that respec cost and reset your build every time you are not running a dungeon? And hope the four others you are with do the same?
(Keen has a good breakdown of the situation, and the comments of others in that post reflect many of my feelings as well.)