As I interact with MMO players across the genre in different games, a common theme has started to develop; either you are an MMO player with EVE experience, or you aren’t. And I don’t mean ‘EVE experience’ in terms of knowing how to fly a ship, or anything like that, but more in “you have seen EVE work in terms of its design, and you have seen other MMOs rise and fall because they fail where EVE succeeds”.
I single out EVE because whether you love Excel Online or hate it, the fact remains it’s the only MMO to not wither away after ten years, and if you are someone looking to actually get invested in a world (rather than tour a vacation spot), that’s important to you. I think it’s also important to note here that EVE today is, at its core, what EVE was in 2003. The game has not morphed into the latest gaming trend; rather it has expended and built off that core, drawing more players in while not alienating those who are already there. The same can’t be said for many (any?) other MMOs.
So with that said, this post from Jester mentions something (social hooks) as a given in terms of retaining players, when in fact it’s a rarity in the genre today. It just highlights my point above; if you ‘get’ EVE, you know the power of social hooks and accept them as fact. If you don’t, you focus on 4th pillars, personal stories, ‘accessibility’, and whatever else, and after 3 months wonder why everyone has wandered off and you are forced to sell hotbars while your doomsday clock ticks away.
To put it another way, at some point, someone is going to actually learn something from EVE, right? The genres prolonged tour of stupidity has to end at some point, yes?
(No. The answer is no, isn’t it?)