There are easily dozens of “How to make an MMO” design lessons in this combat report from TAGN, but clearly the biggest one is that in EVE, a new player is able to not only see advanced content, but meaningfully contribute to it. It has been stated many times, but if you actually break it down, it’s rather remarkable how unique that is to EVE, and what a black mark it is on other MMOs that something similar can’t happen.
Let’s start with some basic stuff. The biggest hurdle the new player got over prior to this was the social one; he was already in a major group that not only accepted him, but also is smart enough to understand that new players are very important and showing them what the game is all about is critical for the Corp’s (and by extension, the game’s) growth. The mechanics of the game make it easier for the Corp to have such a program, and to allow newer players to jump in, but without that initial social connection the new player won’t be about to jump in and see such content so quickly.
EVE does a good job here because the mechanics don’t punish the new player OR the group he joins when they bring him along. In fact, ‘bring him along’ is actually understating the situation, because he isn’t just allowed to come along and view what is happening, he is able to meaningfully contribute. That isn’t the case if the group was raiding, doing set-number PvP, or any content that scales for the number of players. Think about your current MMO; how many of the above pitfalls does it feature?
The true beauty of EVE is that while it allows that new player to jump right in, it ALSO highly motivates him to also keep ‘growing’. He is in a tackle ship on day one, but he saw battleships that are still months away in terms of training and needing the ISK to buy one. Even further out, he saw a Titan, which realistically he is likely YEARS away from flying. The real key however is that while he sees the carrot, and the carrot in some cases is VERY far away, the game doesn’t make him feel useless or a burden until he has progressed. Again, look at the MMO you are playing today, and consider how many barriers the game has placed in front of a new player prior to them reaching any kind of ‘end-game’ content. How much of its other content is FORCED onto a player before giving them access to something else.
What continues to blow my mind about the MMO genre, in a very depressing way, is that the blueprint that is EVE has been around now for 11 successful years. It might be rocket science (see what I did there?), but CCP has done the heavy lifting for the industry. Is everyone else so truly inept that not only can they not figure out what CCP has figured out, but they can’t even copy/paste it well-enough to produce something remotely close to EVE?