I’m not quite at 180 with ArcheAge, but I’m close. It’s growing on me, rapidly, and I’m still just trying to plow through the early questing. I’ll post more once I get a little more time with it and really dig into some of the better features.
What I’m wondering today however is just how successful has this launch been overall, in terms of people trying the game and liking it. Clearly the launch hasn’t been great from a queues and server stability perspective, but again, is it possible that AA really has far exceeded expectations? I mean, when was the last time an MMO launch with a good level of hype, and actually lived up to that hype? 2004 WoW? Maybe FFXIV?
Trion isn’t new to the MMO genre, and out of all the studios out, they also aren’t the worst. They may have borked Rift with update 1.2, but Rift was still solid, and from reading others they did the F2P downgrade well for that title. Maybe they are actually being honest now when they say the player counts for AA are unexpectedly high? Maybe, like me, lots of other people are pleasantly surprised and enjoying what AA is? Again, an MMO coming out that has actually surprised people in a positive way has become a very rare thing, while the demand for a good MMO (I believe) has remained high.
Maybe AA is the next big thing? If FFXIV can hit and retain 2m+ subs just by doing themepark ‘right’, is it really that hard to imagine an MMO doing virtual world ‘right’ not snowballing into a massive success?