Category Archives: ArcheAge

2015 predictions review

Prompted by Wilhelm again, lets look back at my 2015 predictions. DF:UW will shut down. The population is at an all-time low, AV is completely lost with the title, and Forumfall continues to stick daggers into the one game even … Continue reading

Posted in ArcheAge, Camelot Unchained, Clash of Clans, Crowfall, Darkfall Online, EQNext, EVE Online, Final Fantasy XIV, Kickstarter, League of Legends, Lord of the Rings Online, Random, Site update, SOE being SOE, SW:TOR, Trion being Trion, World of Warcraft | 16 Comments

Credit to Massively for this one

Granted, the good stuff is quotes rather than the writing/opinion of Massively, but still, this article about how Das Tal will be better than ArcheAge made me smile. That said, setting the bar at “better than AA” is like setting … Continue reading

Posted in ArcheAge, Mass Media | 2 Comments

Looking back at 2014, looking forward into 2015

Time to review 2014 and make some 2015 predictions (I don’t get as fancy as some people and do two posts!) Here are the 2014 predictions: EQNL will have everyone loving it the first month of release. Shortly after just … Continue reading

Posted in ArcheAge, Camelot Unchained, Clash of Clans, Darkfall Online, EQ2, EQNext, EVE Online, Final Fantasy XIV, Guild Wars, League of Legends, Lord of the Rings Online, Star Citizen, SW:TOR, The Elder Scrolls Online, Trion being Trion, WildStar, World of Warcraft | 43 Comments

Trion being Trion: Server rollbacks are technically impossible

(Inside reader note: The title should be read while thinking back to the time Blizzard told us open-world PvP without instancing was technically impossible and that’s why Wintergrasp was made, likely the same week some 2000 or whatever EVE battle … Continue reading

Posted in ArcheAge, Trion being Trion | 5 Comments

Trion being Trion: RNG land grab

Editor’s note: These are far more enjoyable from afar rather than having to suffer through them hoping Trion eventually figures out how to run an MMO. Spoiler: they won’t! You know what would make a guild-based land rush limited to … Continue reading

Posted in ArcheAge, Trion being Trion | 9 Comments

AA: Good design can’t overcome a bad business model and stupidity

Whelp, things went downhill fast huh? To some extent this should have been obvious, given that ArcheAge is a F2P MMO, the very clear minor-leagues of the genre. Maybe I was trying to convince myself otherwise, or maybe a particularly … Continue reading

Posted in ArcheAge, MMO design, Trion being Trion | 37 Comments

AA: Trion being Trion at it’s finest

If even half of this is true, Trion is far more incompetent than even I have joked about. It honestly has taken most of the wind out of the game for me, which is a complete shame because the game … Continue reading

Posted in ArcheAge, Trion being Trion | 20 Comments

AA: View from level 50

I recently hit the current level cap of 50 in ArcheAge, so now is a good time to talk about that experience, what changes, and plans going forward. First thing however is how effortless getting to 50 was. Not only … Continue reading

Posted in ArcheAge, MMO design | 18 Comments

PvE-only servers don’t actually work

Would CCP be better off if they created a PvE-only server for EVE? Some carebears would argue yes, because since EVE only has a PvP server, they don’t play. On the surface that makes sense; PvP-only games are indeed locking … Continue reading

Posted in ArcheAge, EVE Online, MMO design | 17 Comments

The taint of your ‘peers’

If I tell you “Game X is kinda like Farmville”, you take that as a negative. Same but reverse if I say “Game Y is like Civilization”. This works on a broader view too; F2P, ‘casual’ game, WoW-clone, zombie-survival, yet-another-MOBA, … Continue reading

Posted in ArcheAge, Clash of Clans | 2 Comments