There is a good post and fun comments thread over at K&G about Blizzard’s upcoming League of Legend’s clone (get it), Heroes of the Storm.
Here is Keen’s basic statement of the game:
Heroes of the Storm is, essentially, a dumbed down version of other mobas at least where mechanics are concerned. There isn’t last hitting or denying. There are no items. Experience is shared across your entire team. Everything is super basic, but remarkably it works.
My initial reaction to reading this is “so what exactly do you do?”. Obviously you fight the other team, but the above sounds like an extremely simplified version of LoL’s ARAM game, which itself is already a really, really dumbed down version of LoL you fire up to kill some time, but if it was the main game, I’d have quit LoL years ago. Go even further and remove items from that equation and yikes, wtf are we even doing here?
But that’s not the real point here; the real question/speculation is how well will HotS ultimately do. LoL is, by a wide margin, the most popular game out right now (outside of Asia, because :Asia:), and DoTA2, while only being a 1/3rd of what LoL is, still ranks in the top 5. Blizzard being Blizzard clearly wants a piece of that pie and has fired up the cloning factory, but what slice are they aiming at is the current debate.
Blizzard cloned EQ1 to make WoW, they were taking a successful niche product and smoothing out the rough edges to make something that would appeal to more people, but the key here is they were starting with something that was complex and difficult to get into, with design flaws begging to be fixed. LoL is the WoW to DoTA1’s EQ1. A dumbed down WoW is Farmville, and once Zynga was forced to stop their shady/illegal practices, they went poof. HotS sounds like the Farmville of MOBAs, and that’s not a good thing IMO.
As I said over at K&G, Blizzard could get 10m+ free accounts out of people if they produced a grass growing simulator. But 10m active players is a blip on the LoL radar, especially if that 10m doesn’t stick around for years and years. A lot of LoL’s success is not only that Riot made DoTA1 easier to get into and fixed a lot of the core issues (no hyper-carry, very limited snowballing), but that they retained the depth and growth potential that kept people playing DoTA1 for so long. Combined with the best implementation of F2P going, along with top-tier talent that continues to improve, and the result is an industry juggernaut.
2014 Blizzard isn’t the Blizzard that made Diablo 2 or even vanilla WoW. 2014 Blizzard is the studio that released Cata/MoP and Diablo 3. To say they have lost some talent is a rather large understatement, and now they are going to compete not with SOE and EQ2 (lulz), but Riot/Valve and LoL/DOTA2. It will be interesting to see what ultimately becomes of HotS, but I’m betting the under.