So ESO is going B2P (pending what the cash shop contains, but I doubt they are going to sell you hotbars or guns out of planes), which is of some interest to me. While I wasn’t in love with ESO after the first zone, it’s not a game I hated either, and so being able to fire it up and check it out, without it reeking of the usual stench of a F2P MMO, has my interest.
Two questions though.
What exactly is the B2P model going to be? It can’t be the failed GW2 model, where (at least while I kept my eye on the game) spending extra was borderline pointless (crappy looking fluff and nothing else). I think, if they can pull it off, having $5-$10 DLC ‘mission packs’ ala Payday 2 would work for them, but only if the quality was high and the release pace was decent. If it’s one bleh pack every six months, that’s not going to work.
How much better is ESO today than it was in the first month or so of release? If it’s generally the same game, that’s not good. If its far closer to the game most of us wanted it to be (again, multiplayer Skyrim or something at least close), that would be great. If I can play a little ESO with a few friends whenever we want, tossing the devs a five or ten every month or two, I could see that working.