Latest updated here, talking about the Eternal (personal) kingdom. I like everything presented, although I think the real make or break aspect of this is going to be how beneficial it is to join someones EK vs just building up your own. If its easy to build your own, or not really beneficial to join someone who is further along or has put more time/effort into it, I don’t think a lot of the social and ‘live together’ goals are going to really work, which then undermines the taxation and all of that.
The big missing piece of info for me with Crowfall is the PvE. I think even in a heavily PvP-focused MMO, PvE is very important, and not just what monsters you can kill, but how loot works, how difficulty works, all of that. Hopefully that update is coming soon.
I did like the genesis device quote.
It’s very elaborate on how to make those kingdoms and very sparse on what the point of doing so actually is. Making vendors accessible to the public is the only thing I see, unless I missed something.
Maybe they’ll be customisable enough (unlock the ghosts on the moors, buy pink werewolf NPCs in the cash shop) that basic ‘player housing’ type fun will be enough, but they’ve managed to make this feudal structure sound awfully dull.