When Blizzard’s MOBA game was first announced, one of the items I wanted to keep an eye on was how well Blizzard would do at balancing the game, because Blizzard is always slow to make changes, and most recently hasn’t been very good at much of anything when they finally DO release something.
Unfortunately HotS is such an abortion I can’t even be bothered to keep up with it on any level, but ‘luckily’ I do keep up with Hearthstone, and can see how well New Blizzard does in balancing that PvP game. Spoiler alert: Not well, not well at all.
First the ‘how often do they balance anything?” question can be answered by this link, showing not only that balance patches don’t come often, but that when they do, they aren’t much of anything anyway.
But beyond the somewhat expected “Blizzard doesn’t do anything quickly” issue, we have this quote from Blizzard I pulled from Az over at In An Age:
“I think we’re going to keep making some crazy cards in every set that are dangerous and hopefully going to work out.”
Another spoiler: It hasn’t worked out. Patron Warrior is an absurdly strong, very easy-to-play deck. It’s also a cheap deck to make (been playing a version myself since the release of the card, before finding out its also a pro-level deck), so perhaps I’ll find the motivation to faceroll myself up the ranks with the refined internet version just to prove that point. Likely spoiler: Won’t happen because my patience with rolling my face across the keyboard is pretty low, especially for no gain other than “SynCaine’s right again”, and that happens so often anyway even I’m growing tired of it.
The biggest problem however isn’t even the strength of that deck (a huge problem), but the fact that in a serious environment where someone cares if they win or lose (which, given how hard Blizzard is trying to push HS as an eSport title, would suggest HS should be considered such a game), having something so strong means other options aren’t viable, which leads to not just a boring pro scene, but a boring game overall.
Imagine if Riot was Blizzard, and left LoL’s champions as brokenly powerful as Patron Warrior in the game; in every pro game you would see that option banned or picked, and if Riot was Blizzard, the pool of viable champions would be a fraction of what it really is today.
The quote above shows a gross misunderstanding of how game balance works in a PvP environment. Players always flock to whats powerful, and they do it so strongly that anyone NOT doing so is simply fodder. Proper balance means not just fixing a broken aspect of your game (Patron Warrior IMO isn’t strong, it’s broken), but also allowing more options for players, and more options means more diversity and a more interesting pro scene. I recently watch (don’t ask why) a few minutes of a HS ‘pro’ broadcast, and deck diversity was a joke. In fact, it was almost as big a joke as the games themselves (insert dice rant here).
As a random, ‘who cares’ game, you can have broken stuff like Patron Warrior exist, because people won’t care enough to win meaningless games and will more focus on finding the fun. But when you push a game as being serious, that changes, and you have to change how you run the game as well. So far, Blizzard is failing horribly in that aspect with HS.