Gevlon’s last project in PUBG has come to an end, with a result very similar to his LoL project. He played a huge amount of hours, come up with a pretty terrible plan/strategy, and failed utterly. The main different between his inability to escape the starter ranks in LoL and his almost mathematically impossible feat of never winning a PUBG game out of the hundreds he played however is that at least in PUBG, he was high on a leaderboard.
Now, if you want to debate whether the point of PUBG is to win matchs vs being high on a leaderboard, have fun dying on that hill with Gevlon, you’ll be in quality company.
But, days of real life spent ‘playing’ a game of ‘hide and collect the medicine’ inside a shooter aside, Gevlon inadvertently does bring up one interesting item; how important are such leaderboards when they are clearly so highly flawed, and how much priority should a developer devote to fixing them into something reasonable?
Even to someone who has never played PUBG, it should be pretty clear that when someone who almost never kills anyone AND has never won a single game can get close to the top 100 in a region, something is broken. But just how broken is it? Gevlon is a unique snowflake in gaming, with his combination of being immune to boring bot-like actions, having 7+ hours a day to play a single game daily, and with an end-goal of blog traffic (regardless of why that traffic shows up) rather than playing for fun or achieving actual success. A very well designed system like the one in LoL he can’t exploit (so it must be dev corruption, obviously…), but does it matter if he can in PUBG? (guess no dev corruption here yet…) It’s not a must-team game like LoL, so Gevlon being in a game with 99 other people of much higher skill isn’t a big impact; he is basically a delayed disconnected player in every one of his games. That’s very, very minimal impact to everyone but Gevlon, and Gevlon doesn’t care that he isn’t actually playing the game.
PUBG is in Early Access and still rapidly developing, so the next question is what priority should fixing the ranking system really take? Would a normal player want more weapons and better balance, or a leaderboard system he likely doesn’t look at or care about fixed? Can PUBG leave EA with this flawed system and still be fine? Right now PUBG is one of the most popular games out, period, so clearly a bad leaderboard isn’t influencing many from staying away, nor is it discouraging people and having them stop playing.
The big difference between PUBG matches and say LoL matches is that in PUBG, winning is rare (or impossible in some cases…), so when people do win, that alone is a highlight and makes playing ‘worth it’, and it’s also why the ladder is an afterthought. A better ladder would be nice, but it wouldn’t honestly add all that much to the game. In LoL, you win about 50% of the time, so the victory screen itself isn’t that special. In LoL, it’s winning more often than not and climbing the ladder that most players focus on, which is why a working ranking system is so important.
PS: I do find it incredibly comical that Gevlon, in his own post, includes a screen shot of a player he thinks plays like him. The player is ranked #2, but has only 80 games played, 14 of which he has won, along with a K/D ratio of 1.5. The guy with hundreds of games and zero wins is basically the same as the guy with a respectable K/D ratio and a 17% win rate (which is very high for PUBG) in the mind of Gevlon. You just can’t make this stuff up.