The most recent PUBG update that went live today includes new loot crates, and the devs also published the drop rates of each item. The rares is set to drop just 0.01% in the free crate. Oh, and there is now also a 40% chance to get a crate you need to buy, with real money, a key to open. Grab your pitchfork, its outrage time!
I’m all for this system. First and foremost, I like this method of people paying the developers. It’s basically the Riot/LoL model, where the majority of the money coming in will be from cosmetics, and people can ‘whale out’ on said cosmetics if they want. PUBG isn’t a single-player game, and while it does have a box cost, long-term there needs to be money coming in if development is to continue, and as a player, I absolutely want development to continue. If that continuation is funded by fluff, that’s perfect IMO.
Publishing the drop rates is likely to get ahead of the whole ‘but but gambling’ outrage going on right now, and as you might have seen by some reactions, is evidence why usually developers don’t do that. People see that 0.01% drop item and jump to crazy conclusions of nefarious dev schemes, when the default answer, some items being rare for the sake of rarity is basic game design, is the correct one.
If you absolutely must have a checkered bandanna on your character in PUBG, you can either hope to get very lucky with a crate, or buy it. The only people actually ‘harmed’ by that 0.01% drop rate are those who aren’t lucky and can’t afford the bandanna but ‘must’ have it, and for those people, sorry, that’s just how life works. I’d love to have a second Ferrari from pimping Darkfall, but the devs stopped listening to me and that game died, such is life.