Progress continues in LiF:MMO, though slowed since many of us are approaching a ‘finished’ state. On one hand, that’s bad because making progress is fun. It can be good for those who want to focus on the ‘after progress’ stuff, like PvP or exploring/expanding.
We are at war with gondor again to have some local PvP. So far this has been fun, though mostly limited to Judgement Hour fighting. As many of us haven’t done much or any PvP, we are learning quickly and getting better, but still not good enough to really win fights. I’m confident we will get there though, and learning is fun itself. It also helps that, since we are so established now, replacing lost gear isn’t a huge issue, and we can afford to bring out tier 2 gear when we fight.
On the base development side, the only buildings we have left to complete are a large stable and siege workshop. The large stable is awaiting resources from our base in server 11, along with one of my characters to finally get to 90 building maintenance skill. I’ll also need another character to hit 90 animal lore to actually use the building, but that will happen in the next few days.
The developers have hinted at a large update to the game coming, which I hope delivers as we have gone through a bit of a content drought of late. MMOs are very much a game of momentum, and as people play fewer hours, it makes it easier to stop playing all together. Luckily our activity has been fairly steady, especially as some new members have joined up and are getting ramped up.