Blog Archives

Click blue damnit, click it!

In my post about duel boxing, I made a point that raiding is somewhat trivial on an individual basis and that the challenge comes from coordinating all the players. Last night I ran into an interesting scenario that proved the … Continue reading

Posted in Combat Systems, Lord of the Rings Online, MMO design, World of Warcraft | 4 Comments

“Knock knock knockin’ on Heaven’s door”

I purchased a new LCD monitor recently, a Samsung 906BW to be exact. It’s a nice looking display, with reasonable controls in the front and overall a solid feel. Then you turn the thing on, and the gates of heaven … Continue reading

Posted in Lord of the Rings Online, Random | 1 Comment

I demand content!

Here is a quick recount of my first trip to the new area of LoTRO, Evendim. By design, you receive a quest to talk to a hobbit in the northern area of the shire. Having completed most of the quests in … Continue reading

Posted in Lord of the Rings Online, MMO design, World of Warcraft

My guild house > your guild house.

Yesterdays post talked about player housing and some common issues with it. Today I’m going to attempt to break down the theory behind player housing; what makes it work, why it’s attractive, and what are some pitfalls to avoid.   … Continue reading

Posted in Housing, Lord of the Rings Online, MMO design, World of Warcraft | 2 Comments

Ghost town, population you.

One feature either already in a MMO, or always talked about as ‘coming soon’ is player housing. Seemingly always difficult to implement, highly demanded, and always a hot button issue on forums, housing seems to polarize players almost as much … Continue reading

Posted in Dark Age of Camelot, Lord of the Rings Online, MMO design, Ultima Online, World of Warcraft | 8 Comments

When more is less.

Let’s say you are sitting around a table in a game design studio. You are putting down ideas of what will make your MMO fun and enjoyable. Someone comes up with the idea of rewarding players with killing a said … Continue reading

Posted in Lord of the Rings Online | 1 Comment