Playing the market, small scale for now.

Wilhelm over at TAGN was been posting some great stuff about mining/production in EVE, which has given me more than a few ideas on how to play my second EVE account. My second account is a dedicated miner/industrial pilot, with basically zero combat ability. For the first few months, he was largely ignored as I was focused on my combat pilot, getting him into his Rohk and running missions to increase my standing with Amarr. During this time the miner trained up his learning skills, along with the basic mining and production stuff. His learning skills are actually much higher than my combat pilot’s, since it was much easier to stay focused and train skills to level 5 when you don’t log in and play daily. My combat pilot stopped his learning skills at 4, always getting distracted by some combat-related skill he needed to use some new gear, or to get an edge in a mission.

Now that my combat pilot has more or less reached a comfortable level, being able to solo every level 3 mission, and duo most level 4s, I turned my attention to the miner. The first thing I had to do was transfer a good amount of ISK over to him and send him off to the Royal Amarr Institute to pick up some skill books he previously could not afford. With new skills in tow, it was time to set a plan and sink my teeth into the rather complex aspect of EVE production and marketing. I am fortunate enough to be in a Corp that allows us to use their blueprints, most of which are highly researched. This makes getting into production a much quicker process, as I don’t need to bother with the hassle of efficiency research.

Another factor working in my favor was the massive amount of fittings I had built up from running so many missions. While I intend to sell the higher value named stuff, the run-of-the-mill gear I broke down into minerals, building up a nice supply for my miner to work with. This stock, along with the minerals from a few Corp mining missions, meant my miner could get right into production on a large scale, able to produce the maximum amount of ammo/gear off a blueprint. The first series of runs I produced some small and medium anti-matter ammo, and noticed it sold rather quickly in my local system, at a very decent price. While the system I am in is not a high population area, the benefit to this is that hardly anyone tries to sell anything in large quantities, meaning I could lock up the market on many types of ammo/gear. While the sale rate is no doubt slower than in high traffic areas, the price to cost ratio is much higher.

In addition to my own production, I also set up buy orders in the system for the most common drops off rats, at very low prices. My method to this was to look at the market and see what items had no buy orders, meaning no competition. Surprisingly enough, this was the case with almost everything outside a select group, and after a few minutes I was all set, my large net cast to capture any sales other pilots might want to make in haste. Just how effective this will be I won’t know for a few days/weeks, when the buy orders start to fill up.

About SynCaine

Former hardcore raider turned casual gamer.
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1 Response to Playing the market, small scale for now.

  1. Swift Voyager says:

    Yeah, you certainly have the right idea there.

    I used to wonder why anyone would need all those trade skills that increase max number of market orders, but now I’m always wishing I had a few more. I have three ports of call where I’m doing much the same as you, each in a different region.

    When you start running even a handfull of sell orders in more than one location, it’s easy to use up alot of sell order slots.

    One thing I have done with great success is fly into a market hub like Jita or Amarr. I then look for an item that has lots of sell orders, but where all the lowest priced sell orders are for relatively small quantities. If I have enough free capital, I’ll buy up all those small sell orders and put them right back on the market at a better price. Note: this only works if you can increase the selling price enough to overcome taxes and broker fees. Over a period of a couple weeks, I managed to raise the average price of some faction ammo I was producing and selling from 2800 isk/unit to 4200 isk/unit. I sold 150k units that I produced myself plus what I bought from other people at that price. That’s alot of isk. If I had just sold that faction ammo at 2800 isk/unit I would have made 210 mill isk less on the total sales. Of course that tactic takes a bit of free isk and if your sales start to peeter out, it’s a good sign that someone is undercutting you and it’s time to go buy them out or lower your price a tiny bit.

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