As Warhammer Online continues to mature, players are learning the game and figuring out what they prefer to do in-game. The current ‘flavor of the month’ seems to be mass scenario spamming, with players queuing and re-queuing over and over to rank up as fast as possible. While sitting in that queue, they complain that the only viable content in WAR seems to be scenarios…
I’ve played MMOs long enough to understand some players will do whatever activity yields the greatest reward, even if that activity is beyond mind numbing. Some people are just there to ‘max out’; it’s what drives them and anything that might delay that (like having fun) is a roadblock. You don’t really design an MMO around that crowd though, as regardless of the content, they will burn through it and demand more, all the while looking towards the next shiny new game making promises.
The problem with that crowd is that early in a MMO’s life, they set the pace and influence the rest of the player base. Joe Casual sees a Rank 40 run by, finds out that player just played scenarios for 16 hours a day, and thinks they need to queue at all times in order to keep up (not knowing that regardless of what he actually does, Joe will never actually catch the hardcore player) In our race to stay current and not fall behind, we often sacrifice fun and playing the game WE like to play, which is rather silly. Extra silly if the stuff you are skipping happens to be some really great MMO content, ie: Public Quests.
The common knock on public quests is that without a group you can’t do them, and that it’s too difficult to actually find a group. Now unless I’m playing the game with the world’s greatest ‘find a group’ luck, I just don’t think that’s true. What is true is often enough, if you stumble across a PQ, odds are you won’t find a group right there at the PQ ready and waiting for you. Sometimes you do, but often you won’t. But just because the group is not there waiting for you does not mean PQs are ‘the sux’ and you need to go back to grinding scenarios. Building a PQ group might take a bit of time and some patience. Make a call to your guild, hopefully you get a few members that way. Look for other open groups, or start your own, and slowly build a group up while questing or completing phase 1 of a PQ. More often than not (unless you are trying this at 3am, or have greatly out-Ranked the server) you will eventually get enough people to actually finish a PQ. Try to keep the group together, convert it into a warband, and let it grow. Knock off as many PQs as you have time for, you will be surprised how quickly PQs go with a group going from one PQ to another.
As Warhammer Online is still relatively new, players are still learning not only the game mechanics, but also the game’s social structure. WoW has taught us to have a group ready for an instance, and if you don’t have one already, don’t bother. That’s just not the case for WAR, as groups can grow at a more modest pace and still be successful. You can do some RvR objectives with 2-4 people, and if you get 5-6, hit up some PQs. Get 12+, take back a Keep. Every zone has PQs, objectives, and Keeps (beyond tier 1), so you always have content around you, just be smart and learn how best to access it, rather than jumping on the current trend and keeping yourself away from the game world for 90% of the time.
Most importantly, remember that the ‘good stuff’ starts at Rank 1 in WAR, not at the level cap. Don’t feel the pressure to max out and get to the ‘real game’, because otherwise you will miss most of it in the rush.