I might be way off base here (not the first time), but am I the only one who thinks Blizzard would be better off focusing on a leveling game rather than an end-game with WoW? Reading forums and blogs, I have yet to hear one person complain about WotLK 70-79, with everyone agreeing that the leveling was superb. In that same vein, many of the ‘I quit’ threads and posts focus on the fact that WotLK is the same old WoW once you cap out and jump back on the gear/arena grind.
From my understanding, WotLK basically has enough questing content to go from 70-80 twice without having to repeat anything. What if instead of raising the cap to 80, Blizzard instead went to 100? The amount of questing content would need to be increased, somewhere closer to original Azeroth (minus Horde/Alliance only zones), but considering Blizzard has been using the same world tools since 2004, that’s not unreasonable. If WotLK kept the majority of its play base leveling for 2-5 months rather than 1, would it have been a better expansion? With 5 months worth of leveling time, even Blizzard should be able to give the player base something new in that time, further extending interest.
I find it odd that Blizzard is not catering to its major strength, the leveling game, and rather continues to focus on its weaker aspects, PvP and the confused raiding scheme. Considering they aim clearly for the casual gaming fan, why sacrifice that demographics favorite portion to try and cater to the hardcore, especially in a market that offers plenty of alternatives for said hardcore crowd?