While comically a few are taking recent event a little too seriously, at least some see the entertainment in it all. I wish Syp and Tipa well in their Friday Blog War, and will be accepting their royalty payments shortly. If you too would like to get into the ‘serious business’ of blog wars, please send a check or money order to the address below, and include a convenient time for a personal consultation on how best to get a rise out of someone. The Internet: because deep down you really do care.
Moving on (temporarily at least), in news only my ‘tiny little niche’ cares about (I did say temporarily), Paragus Rants has another quality piece up about DarkFall, this time talking a bit about his progress over the last 10 weeks and also getting some feedback from some power-players about the new siege system. Head on over and take a look, and if you have an MMORPG account, be sure to give the man a bump.
I’m a bit torn on the whole “how fast should you progress” issue in DarkFall, especially in regards to stat gain (I think skill gain is perfectly paced atm). On the one hand you have the whole “time until you can compete” issue, and on the other you have “I’m maxed out, now what?” lurking (something that most will deny is an issue until it hits them, and they slowly begin to log in less and less).
DarkFall also muddies the water here because of how much player-skill factors into the outcome of a fight. Certainly having 250hp vs 350hp is a noticeable difference, but if you are getting hit five times for every one hit you land, even with 350hp you are going to lose. The same does not really apply in a tab-target system, where short of facing the wrong way, your hits are going to land if the math behind your character adds up. Definitely an interesting topic though, one I might go into a bit more using my own character as a baseline in the future.
Finally, an update on my momentous return to carebear land: Aria and I will be skipping Guild Wars and instead trying out Allods Online once the open beta is out. Part of the reason is because I know as soon as I buy two copies of GW, Steam will have the whole collection on sale for $5 the next day. The other reason is if I’m going to return to frolic in fairyland, I might as well do it for free, in something totally new, and with a clear ‘you might be gay if…’ race like the furbies (or whatever they are called).
Being serious for a moment though, Allods does look good for a themepark MMO, and should provide some casual entertainment for the two of us. Now I just have to figure out what an “open beta” is for a F2P MMO that has already launched in a different territory…