With the upcoming addition of the Looking for Group tool, we’re also in the process of tuning our Expert Dungeons to be completable with one appropriately geared healer per group, instead of frequently requiring a second full healer on top of support heals. Additionally, the power of the items purchased from the Expert Dungeon stores has increased to assist gearing up for further challenges. With these changes we expect more dungeons to be completed more often; as a result, the cost for Expert Dungeon merchant items has increased. Overall, this should net a similar or improved gain rate of plaque-purchased items.
Reduced the damage dealt by general Expert Dungeon NPCs.
Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool.
I thought we were NOT in Azeroth anymore?
While the above is not yet live, and hence I have not experienced it myself, it looks like Trion is nerfing expert dungeon difficulty. That’s pretty sad, because honestly right now they are a solid challenge while not being min/max/ubergear hard (some are too long thanks to trash, but that has nothing to do with difficulty). We have fully completed all but two of the expert dungeons with a pretty flexible group (warrior/rogue tanks, cleric/bard/chloro healers, uber-gimp dps), and we are far from overgeared or running the latest ‘best’ builds. Plus we had a guy without his skills trained…
If Rift goes the way WoW went post-BC, I’m guessing my time with the game will mimic my WoW account. And I doubt the casuals will really object to collecting shinies faster/easier, that’s not what they do. Oh, they ‘burn out’ once they faceroll everything, but it’ll be a cold day in hell before they admit the reason for that ‘burn out’ is because being handed everything on a silver platter is ultimately not as satisfying as, ooh nooz, ‘working’ for it.
Casuals: It’s why MMO players can’t have nice things.
Ragequit/slap-in-the-face/immersion-breaking/yes-I’m-mad-bro/etc if this is indeed the path Trion takes Rift down.
Edit: From a thread about this change, pretty accurate statement IMO.
MMOs need to strive to help create better players, not engineer the game to cater to the worst players